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Junior Member

OFFLINE Last seen
15 hours ago
Time spent online:
2 days, 17 hours, 49 minutes

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Difficulty
0100
Overall
44
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
20/100
DIFFICULTY
4/10
OVERALL
6/10
VISUALS
3/10
GAMEPLAY

Call it a skill issue, but the gameplay holds this back for me. Some timings feel out of place, and overall, it seems more unfair than it was probably meant to be. I don’t think the 61 genuine dislikes on it are completely warranted, but I feel this would greatly benefit from an update.

20/100
DIFFICULTY
4/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY
5/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
5/10
GAMEPLAY

nobackgrounds is one of those levels I keep trying to give a chance, but I can’t get myself to like it very much. The gameplay is inoffensive, but many of the designs are pretty nonsensical. I guess that’s cool if you’re into that — it gives it a childlike, toybox feel, the same way I would scribble keypads on the walls when I was younger — but I don’t find this super remarkable, other than being rated.

50/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
-/10
GAMEPLAY

This reimagining of Bloodbath is not doing it for me. This has to be the most uncreative redeco of the level I have seen yet.

5/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
5/10
GAMEPLAY
5/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
5/10
GAMEPLAY
8/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
6/10
GAMEPLAY

This had the potential to be good, but unfortunately, it wastes most of it by being a hard-to-look-at speedbuild. I hope it was a good birthday present, at least.

20/100
DIFFICULTY
4/10
OVERALL
2/10
VISUALS
3/10
GAMEPLAY

Incredibly repetitive deco for a level of this length, and the gameplay ranges from filler to misery. Even if this were better, I don’t think it would be great until Rob adds persistent checkpoints, which would remove the only difficult thing about this level. Though yes, I can admit this does teach you How to platformer.

(Also, this does not affect my score, but a level this simple having this many objects is sad. You could save so many by moving the outer parts of the room with triggers.)

6/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
5/10
GAMEPLAY

This is below average even for early 1.9, featuring the same gray color scheme for 78 seconds and a degree of copypaste you would typically only see in a Flappy Bird level — funny considering this creator uploaded one of those just six days later. The blind orbs don’t help, either. The thought of this essentially being a rated easy wave challenge is interesting, though, and this level’s mediocrity has ironically made it stick in my head more than some newer levels I’ve completed.

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sorry about this gang