Junior Member
Call it a skill issue, but the gameplay holds this back for me. Some timings feel out of place, and overall, it seems more unfair than it was probably meant to be. I don’t think the 61 genuine dislikes on it are completely warranted, but I feel this would greatly benefit from an update.
nobackgrounds is one of those levels I keep trying to give a chance, but I can’t get myself to like it very much. The gameplay is inoffensive, but many of the designs are pretty nonsensical. I guess that’s cool if you’re into that — it gives it a childlike, toybox feel, the same way I would scribble keypads on the walls when I was younger — but I don’t find this super remarkable, other than being rated.
This had the potential to be good, but unfortunately, it wastes most of it by being a hard-to-look-at speedbuild. I hope it was a good birthday present, at least.
Incredibly repetitive deco for a level of this length, and the gameplay ranges from filler to misery. Even if this were better, I don’t think it would be great until Rob adds persistent checkpoints, which would remove the only difficult thing about this level. Though yes, I can admit this does teach you How to platformer.
(Also, this does not affect my score, but a level this simple having this many objects is sad. You could save so many by moving the outer parts of the room with triggers.)
This is below average even for early 1.9, featuring the same gray color scheme for 78 seconds and a degree of copypaste you would typically only see in a Flappy Bird level — funny considering this creator uploaded one of those just six days later. The blind orbs don’t help, either. The thought of this essentially being a rated easy wave challenge is interesting, though, and this level’s mediocrity has ironically made it stick in my head more than some newer levels I’ve completed.
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sorry about this gang