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OFFLINE Last seen
9 hours ago
Time spent online:
2 days, 17 hours, 49 minutes

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Difficulty
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Overall
55
Visuals
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Gameplay
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Reviews

Created Date
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9/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

The bossfight suffers from the same readability issues that most do.

6/100
DIFFICULTY
5/10
OVERALL
2/10
VISUALS
3/10
GAMEPLAY

I find this way too funny to give it anything lower (genuinely, I love this level), though the poorly executed Nine Circles effect hurts my eyes. I appreciate the chain object usage given the song.

90/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

Avernus gives me very mixed feelings. I have no idea what to make of it, but I don’t dislike it as much as some other people. I’ve heard some victors enjoy it in spite of its fixed hitboxes, which is nice.

8/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
9/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY
80/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

The original Sonic Wave was no masterpiece, yet Sonic Wave Infinity still fails to meaningfully iterate. Most of the NC effect feels very unlively, and in general, it feels like a space theme was slapped onto here without much regard for what it would do for the level besides make it more rateworthy. The end screen is also embarrassingly long to sit through; it should be updated to add an end trigger (you can do that without screwing up the percentage, just hack verify the version that gets uploaded). Force buffing it to top 1 is the cherry atop the industrial level cake. All this effort for a work that has ultimately become forgotten by many, and I imagine future APTeam projects that take this path will succumb to the same fate.

50/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Consecration would likely not be nearly as despised if it kept its original joke name of Constipation. It has been dragged for lacking the atmosphere and progression of Congregation, but I don’t think it was trying to. That doesn’t necessarily mean this level is great, though — the quality and cohesion are all over the place.

2/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
1/10
GAMEPLAY

Abducted looks good, but that’s all I can give it credit for. To make it less frustrating to play, the gameplay was turned into a complete joke and tries to keep you alive at almost all costs. Unfortunately, I find the knowledge that multiple sections can be completed with little to no input very distracting; this severely reduces my enjoyment of the level. This should have been kept at its original difficulty; despite all the nerfs, the level still completely fails at accessibility. Show a Polargeist victor this level and I guarantee you they will have no clue what is happening.

5/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
2/10
GAMEPLAY
5/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY
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sorry about this gang