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OFFLINE Last seen
2 hours ago
Time spent online:
2 days, 17 hours, 49 minutes

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Reviews

Created Date
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95/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Even after boiling the game down to its simplest mechanics, Every End still manages to capture a unique vibe not seen in many levels, let alone extremes.

12/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
12/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY
9/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

The bossfight suffers from the same readability issues that most do.

8/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

fernanfloo is a collection of random ideas that do not work. It looks like a 1.9 level with 2.0 stuff tacked on, with plenty of blatant copy-paste and lack of polish. It also drags on for too long, which for a 6★ makes it mind-numbingly boring to sit through. This is unfortunately one of the weakest XL levels I have completed so far, though it’s a little interesting how its sheer popularity allowed it to get rated four years after its release.

8/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
30/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
12/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
30/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Ditched Machine is fairly simple but still manages to be very recognizable thanks to its asymmetrical gamemode duals, which were seldom seen at the time. I also quite like the part with the freely rotated cross blocks to create curves — that’s not something I see too often and I just think it’s neat.

(Also, this doesn’t affect my score, but why add unrelated text to your level seven years later? It looks tacky. At least build it in the style of the version the level’s from by using corner pieces.)

50/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
-/10
GAMEPLAY

This reimagining of Bloodbath is not doing it for me. This has to be the most uncreative redeco of the level I have seen yet.

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sorry about this gang