Junior Member
As of writing, Geass sits as the most disliked rated level, and probably the most disliked level in general. Much of this can be attributed to Rob’s failure to fix the difficulty of multiple 1★ levels, Geass included. What really helps Geass reach the bottom spot, though, is that it also happens to not be very good. The block at 40%, even with its indication, is still blind. The ship parts are awkward, and where to go in the ball part may not be immediately obvious to some. The win text at the end has honestly invaded my lexicon, though.
As standard for a hell series-inspired level, the hell ground is neither fun to play nor visually stunning, but that doesn’t mean I don’t think there’s some interesting stuff going on.
Lucky Draw is a very simple level based on the Mario Maker level of the same name. This level abuses the random nature of the shake trigger, combined with its ability to kill you when the trigger is set to high strength, to make the level require insane luck to complete. Similar to how any reasonable person would skip a level like Lucky Draw in 100 Mario Challenge, any reasonable person should skip trying to “complete” this “level”. You can’t even beat this in 2.2, so you’ll have to dig up 2.1 to waste your time on this.
The only thing saving this from a 0 across the board is that it is a really creative use of the shake trigger.
Literally just RAINBOW orange with a different song
Literally just Stereo Madness with the robot instead of the cube
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sorry about this gang