Junior Member
After nearly 10 years, we finally have something officially resembling the lost finale to the ICE Carbon series. Unlike Roadbose’s other restorations, I’ve heard this one was based more on speculation than memory, since Road doesn’t remember much. That contradicts Restoration Union’s video description, but makes sense to me. In any case, I think the team did a great job at matching the energy of ICE Carbon Diablo X… up until the very unsatisfying ending. I can’t help but feel bittersweet about the level as a result.
GD10 is a compilation of parts from some of the game’s most popular and important levels presented in chronological order, while the full version of the beloved practice music plays. My main issue with GD10 is that it is very unbalanced. The level also only uses the default background and ground, so incorrect ones appear in many parts. I understand that was a 2.1 limitation, but they could have been faked, as seen in many effect levels of the time. I will give some credit for nerfing the Bloodbath part and for how much effort it takes to make something like this with 2.1’s limited group IDs, though I still consider it less impressive than something like Ultimate Demon Mix, which was built by hand. As the outro for “Geometry Dash 10-Year Anniversary”, it does its job, but as an actual level you can beat for in-game rewards, it misses the mark.
(no visual rating because it’s a level compilation)
There’s not much to get excited about here. The decoration, while servicable, lacks cohesion. The gameplay is frustrating, especially the dual, and the song representation is mediocre.
I never thought I would say this about a level, but in the radiator is… too engaging? As such, the level fails to get its point across even with the Pastebin. Remove the slopes, the pulses and glow sphere intersections, then extend it to 40 minutes, and maybe then we would have something here.
I’m not interested in discussing the Pastebin at length, but I agree that creator points harm creativity and wish they had less visibility in-game.
I know Fun Dance has copy enabled, but 1.9 million downloads on this is just sad, and a testament to children’s failure to use critical thinking. The title is funny though.
Stereo Montagem is a tried and tested idea: making a “fancam” edit of a level using 2.2 features. What sets this apart from most of them is that it actually received an in-game rating. Unfortunately, unlike something like Caveman when TOE 2, the level is lacking a lot. It features mediocre recreations of the ground (which has the wrong color and a misaligned line that’s too small), user coins (if you’re going to fake a main level’s coins, why not fake secret coins?), and player (why not move the actual player?). The level is also completely identical to Stereo Madness for the first 20 seconds, which I doubt anyone with a TikTok-tier attention span would appreciate.
I wish I had nicer things to say about this because I’m sure it’s not a serious level. Still, for a level created in 2025 by someone with multiple epic rates, I find it hard to believe this is the best they could do.
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sorry about this gang