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Junior Member · astral divinity

OFFLINE Last seen
2 days ago
Time spent online:
1 day, 1 hour, 50 minutes

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Difficulty
0100
Overall
33
Visuals
010
Gameplay
010

Reviews

Created Date
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-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

platformer mode in this game kind of sucks. most of the reason for that is because of lots of bugs, errors, missing nessescary features and other things. for example, ice/slope physics continuing in midair when you jump, which is awful. when you leave such objects, regardless of how you do it, you will pretty much pernamently be slow as shit until you land on a normal object

with such frustrating bug in mind, a jump king type level with slopes should be carefully designed. but right off the bat i am not impressed here. immediately, i see that the pixel deco uses lots of large scaling and warp and looks ass. there is also a pixel shader, strong enough to make the text at the start of the level unreadable. did the creator just not care about that?

and i didn't even play this level for more than a minute, but the following decision is unforgivable. this creator enabled ice physics on slopes. specifically, the sideways 22.5° ones, which do not have any kind of special physics at that rotation. but hooray now i feel like i have inconsistent control over my player and the level feels like shit!!! great job. i checked the comments to see if i'm overreacting, but evidently i'm not, people who beat it have all the same complaints

88/100
DIFFICULTY
3/10
OVERALL
2/10
VISUALS
3/10
GAMEPLAY

i hate ts. here's why

  • it's decorated like boring featured tab modern filler. why not play an extreme that actually looks like one, or has remotely interesting deco?

  • literally everyone beats it, woo great job acu victor #192308239834984983794379, you're so original. aredl/gddl staff should prob just auto accept submissions for this level, not like they'd notice someone pasting the link of someone else's completion video anyway

  • completely RNG, never got consistent, pissed me off. i got 96% after 8.2k attempts and then dropped it because of how shit it was

  • it's harder than people act like

  • believe it or not there are even easier extremes (if you like leyak or match my skillset). i can't stand acu or cata, but i was able to beat all of the ones in this in-game list 800885 with no problems, and they hardly deserve their extreme demon ratings imo because they demand even less direct skill than acu

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i find this level extremely cringe

5/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
5/10
GAMEPLAY

the gameplay is nothing intresting at all. minimal deco can be cool but it's not even remotely interesting here. if colon is gonna have such scuffed standards, then on second thought i actually prefer the deco > gameplay moderators

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

overrated. it's not that deep bro

-/100
DIFFICULTY
3/10
OVERALL
6/10
VISUALS
2/10
GAMEPLAY

this level could be so much better than it is. this level was straight up torture to play and i'm so glad that i never have to touch this horrid "level" ever again. this level is a unbalanced, buggy mess with very little redeeming factors. the only good parts of this level is that it's pretty satisfying, and the song. this level is so unbelievably chokepoint heavy it's absurd. the actual gameplay itself isnt even bad, but the way its balanced makes this level unbelievably frustrating to play. 0-7 is fine, nothing bad but nothing special either 7-20 isnt that bad either. it's pretty satisfying and (for the most part) is pretty fair. my complaint is that the 16% wave dash orb and the 18% black orb timings are incredibly difficult and never get consistent. 20-36 is probably the second easiest part, only behind the last dual. this part was fun and consistent. dying here was pretty annoying though. the real problem i have is the 36 red orb timing, which not only is tight, but you cant see the portal. dying here was always incredibly frustrating. 36-44 is where is all goes down to shit. this part is full of bullshit timings, most notably the 39 ufo black orb, the 42 wave, and the 44 ship. but none of this compares to the absolute fucking dumpster fire that is 44-50. this is probably the worst part in any level ever. not only is every timing hard, but it completely throws sync out the window. and the 48 ufo. holy fucking shit these 2 singular clicks are so fucking unfair its unbelievable. imaging someone with a knife. now imagine this person stabbing you in every inch of your body. take all that pain, and condense it into these 2 clicks. its so bad i fucking hated it so much. 50-54 isnt nearly as bad, but its still very bad. the 51 wave and the 52 ship release are actual piles of shit and the 54 timing into the dual is so incredibly aggravating to die to because its right before the actually fair parts. 54-60 is really easy, but dying here made me want to gouge my eyes out. 60-70 is actually a really good part. its very satisfying and mostly fair, although 67-69 is much harder than the rest of the dual. 70-79 is very chokeable but pretty fair, although the 72 black orb was really hard 79-100 is free

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

this level was promising to get runs on, but when i started playing from 0 it just pissed me off. there are lot of chokepoints and awkward parts, as well as even bugs that can kill you, which is a massive issue for a 7 minute long level that's already unbalanced.

if you want to beat a super long very easy extreme demon, consider mystic bounds instead, it's only 5 minutes long, doesn't seem to have any bugs, and all of the gameplay is mostly the same, so you don't have to worry about balance or scary chokepoints

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sorry about this gang