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Junior Member · astral divinity

OFFLINE Last seen
yesterday
Time spent online:
1 day, 1 hour, 50 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cool but boring gp

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cool level that i just beat rn and was light work for me but i remove 2 points because

  1. its first half heavy

  2. creator is a mysterious one hit wonder, their account is 100% completely empty apart from this level and nothing else. and it seems like elder mods updated the song to the music library, but they didn't delete the description which still says that it's a nong and links to a dead discord invite. that's dumb

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

stupid ass level, but it's probably the only more recent top 1 that i actually like. it's not actually super forgettable, the gameplay is designed more like a challenge level than a normal one, the song is an inferior remix but it helps the level's identity too. also it's intimidating for a top 1 rather than sunshine and rainbows like tidal wave or something

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level ranks quite high on the list of things that no one asked for but are still pretty cool

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cool. gameplay is irrationally easy though, the flashing didn't bother me, but i would've enjoyed it more if it was challenging

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

pretty sure i wouldn't gaf about this level if the music wasn't so bass boosted but otherwise still cool

94/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
3/10
GAMEPLAY

there hasn't been another level like this one. this level is simply unmatched in terms of looks/aura/vision/theming and i love it. i haven't seen any other levels truly better or more unique in such aspects (in my opinion)

but unfortunately, with that aside, there is no ignoring everything wrong with this level.

the gameplay is very hard and sucks ass, and i know that calling a demonlist level too hard is dumb af, but in this case i make an exception, i would be disappointed if this level remained as top 1 difficulty, because it's so unique, i wouldn't like seeing it being at a difficulty that only like 5 people can handle, and making it easier could help with the gameplay being bad

the music sync is insufficient. of course it's not possible to sync to every single drum and beat in the song, but the level completely ignores so many of them it's crazy. it affects the viewing expirience for me and makes it unsatisfying to see that the gameplay and stuff could've been synced to the music more

and also, maybe they should've just picked another song. i really like this one, it's pretty much unlike anything else in gd just like the rest of the level is, but it's an instrumental of a real song from a band with the same name as the level, and i think back in 2018 they said they didn't want their song being used in this level, but i guess the creators ignored them here

they also ignored the concerns about the stolen arts taken from poor deviantart artists and other random places online with 0 credit. nothing was changed there

this 2021 version is definitely a big improvement from the 2018 one though, it's less messy, more sleek and polished

but oh well. i guess it can remain as a level to be watched but not played. again, in terms of visuals and stuff, i still really love this level, nothing beats it for me. but it's sad how everything else turned out with it, and how there hasn't been any comeback or alternatives for this level ever since. i think it's untapped potential, this is a very unique level

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i prefer this over rage quit, but i don't like how the drop ends so abruptly

100/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

really cool level, but i wish the invisible gp with the constant invisible pads/orbs/portals activation effects spam and the other stuff like that were more exaggerated/explored more, then it would be more fun to watch. and a lot of the deco is really static and lacking good pulses/movements, for example all of the backgrounds are static. it would look much better if this wasn't the case. it's also missed potential imo by being completely impossible, instead this couldve been like a weird cool 1p level somewhere on the demonlist. ofc would be awful to play but fun to watch

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sorry about this gang