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Junior Member · astral divinity

OFFLINE Last seen
yesterday
Time spent online:
1 day, 1 hour, 50 minutes

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Difficulty
0100
Overall
11
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

weird snoozefest level with ship chokepoints that feels like a fever dream

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cringe and mid af

also why does the song keep saying "hit quank" in 1st part like vro who is quank and why do we have to hit him 🥀 if these people really couldn't find a better mdk song, then unfortunately he might be a two hit wonder with press start and fingerbang

-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

boring filler level the entire time, and not actually that sightreadable from what i played (first 25%). glad there's a secret way

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

creator is a baby who traced ai art or some shit and then pretended to be suprised that robtop rates are scuffed in 2025, even if nothing is traced 💀 regardless of what you do, never take this game's rate system too seriously/personally

100/100
DIFFICULTY
1/10
OVERALL
5/10
VISUALS
0/10
GAMEPLAY

it's a bad level

at first it seems alright, cool futuristic pixel level with cool stuff. but problems are quickly visible right from the beginning

you should almost never need to have an option like "light mode" or "fix 57% bug" at the start of your level. if something like that is needed, why not just adjust the level right away or find a good middle ground, and not have such an option? i think it's unnecessary and looks kinda bad

in this case, the level is a bit too dark, but again, instead of an ugly light mode, why not make more natural adjustments, like some natural lights, thunder occasionally illuminating everything, etc?

also the first nature part is overall kinda ugly, couldn't have been that hard to play with the colors a little more until it looked correct

then you suddenly transition into some cyber base for no apparent reason. the transition is as flawless as a dream, it just randomly happens and it doesnt make much sense in retrospect, but that doesn't occur to you in the moment. like why do you walk into this dark wall in the middle of a forest and now you're in the secret base. there's no metal/cyber details in the forest, nothing about it at all, it just happens. anyways you do some kind of puzzles here i guess, then you descend deeper in the base, and then it doesn't seem like it's abandoned anymore

but here i have to mention a huge problem with the level (imo). this level is the platformer equivalent of you've been trolled by jackaezie. you play from 0, expecting some thoughtful, fair obstacles, but instead of actual difficulty, guess what fuck you this triple spike jumps in the air and just kills you. and now you have to replay the level knowing that the triple spike jumps in the air so you have to stay under. but the level continues pulling off such tricks. so you keep playing from 0 dying to some new thing every time you reach a new %. no hate to that level, that's its exact motive, and practice mode is a great idea for classic levels.

but now guess what this level does. and it does this at almost every checkpoint (i couldnt pass the chase scene, so idk about any further) besides the puzzles one. that's right it does the same stupid tricks. it has obstacles everywhere that you had no idea were gonna do that thing until you've already died to them and now you know. except this isn't a troll level. and while practice mode is good for classics, it's rather strange for platformer levels, so that's not a great option here. this is not how you make difficulty. the worst part is that i think it unintentionally comes off like this. it's really stupid. the level screams lack of playtesters

after some more gameplay with that problem i described, here is probably the worst part of any mythic level. this part carries the entire level's difficulty and is the only reason it's rated demon. it's the "disassembly time" chase part with the cyber worm chasing you.

after 30+ minutes i cannot do this part no matter what. this is such a huge chokepoint it's insane. at least everywhere else, despite the misleading/confusing obstacles you had plenty of space and time. but here? no time to comprehend anything you're moving so fast and everything is exploding and stuff like a michael bay movie wtf is going on. it even becomes 4x speed, making it become more unintelligible than i thought was even possible in a platformer level

the creator updated the level like 30 times (which on its own just goes to show how rough and undeserving of mythic this is), he added a "training mode" toggle orb for this part that gives 0.5x timewarp. it still didn't help me enough. also please refer to what i first said about settings like these. at one point he even made the level occasionally kind of tease you for struggling with this part. fortunately it's gone now but that's crazy to tease the players for your level being so shit and unbalanced.

the level is okay everywhere else but this part ruins it completely. it really goes to show that in 2.2 gameplay doesn't matter anymore, it's a shame, this doesn't deserve mythic

anyways i double checked the level briefly for this review but i'm still never going to attempt the chase part again, so unfortunately i can't say much about the rest of the level. but it does look cool and bearable like everything else before that

100/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

probably the only good thing about this level is the song, and even then it's another one of those songs where they had a good idea but the idea lasts only 5 seconds so it just loops repeatedly. and i like the break wave part, but that's about it

14/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
4/10
GAMEPLAY

awful level that unfortunately got the attention it didn't deserve

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sorry about this gang