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Junior Member · astral divinity

OFFLINE Last seen
2 days ago
Time spent online:
1 day, 1 hour, 50 minutes

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Overall
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Visuals
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Reviews

Created Date
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100/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

really cool level, but i wish the invisible gp with the constant invisible pads/orbs/portals activation effects spam and the other stuff like that were more exaggerated/explored more, then it would be more fun to watch. and a lot of the deco is really static and lacking good pulses/movements, for example all of the backgrounds are static. it would look much better if this wasn't the case. it's also missed potential imo by being completely impossible, instead this couldve been like a weird cool 1p level somewhere on the demonlist. ofc would be awful to play but fun to watch

14/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
4/10
GAMEPLAY

awful level that unfortunately got the attention it didn't deserve

-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

awesome level, great deco and good gameplay too. but i struggled very irrationally with the 45% mini wave. i'm very thankful that one day i magically got a stroke of luck and became very consistent at it, helping me to finish beat the level quickly

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

huge ton of memory, but pretty easy gameplay behind it all, so pretty much a free extreme if you manage to push through. for the last robot part, refer to the route shown in nexus's video. nice level. also while you're at it beat Lost Love, it's basically the same thing

-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

in my opinion this is the true easiest extreme demon in the game. it's 5 minutes long so you'd think "oh but nerve control", but personally after suffering with cicada3302 and dropping it before immediately trying this level, my nerves were nonexistent in comparison, because this level is infinitely more balanced. in fact all the gameplay is mostly the same. some parts are even 8 star difficulty. when in doubt, just click to the rhythm, this also goes for the duals, you don't need to really comprehend anything there. the gameplay is really relaxed and easy, so i think this should be an insane demon. it's a very nice level overall

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

awesome level! it's kinda like a really cool windy landscape sequel. it's easy and becomes very consistent after enough practice and playing. my only real issue was the ball blue orb click at 85% near the end of the level, i died there a couple of times from 0, but everything else had become really consistent anyway so i beat it pretty quickly

-/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

mediocre beginner extreme with the same pastel deco copy pasted throughout, as well as the god damned 41% double click which i can't understand how the creator was able to consistently do on mobile (and no, the skip isn't any more consistent). at least the ship parts are free though. if you can't figure out 41% either, consider Anya III instead, it's very similar to this level but better in about every way

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

this level was promising to get runs on, but when i started playing from 0 it just pissed me off. there are lot of chokepoints and awkward parts, as well as even bugs that can kill you, which is a massive issue for a 7 minute long level that's already unbalanced.

if you want to beat a super long very easy extreme demon, consider mystic bounds instead, it's only 5 minutes long, doesn't seem to have any bugs, and all of the gameplay is mostly the same, so you don't have to worry about balance or scary chokepoints

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY

really awesome level! i love how it's mostly just a bunch of crazy flashy overstimulating 2.1 megacollab sht with skrillex bangrang ahh music, while still looking like gd. but god is this awful to play from 0. the level is generally a lot easier than expected, but first half of the level is so god damn inconsistent for no reason at all, and it ruins the fun of the level, how am i supposed to enjoy beating this, let alone beat this, when the odds of me reaching past 50% are so abysmally low because who knows why? but if it weren't for that, it would be a banger level

-/100
DIFFICULTY
2/10
OVERALL
7/10
VISUALS
2/10
GAMEPLAY

i thought this would be another nice beginner extreme demon i could beat. boy was i wrong.

maybe 2.2 really messed up this level, but signs show that it was already jank even in 2.1. for example, in the short 3x wave part at like ~9%, there are decorated structures and you just need to go straight and everything seems fine. but if you turn on hitboxes you can notice that there are also completely different invisible structures there with spikes and all?! how do you not notice that? and there are a ton of other super dumb errors like that too but i don't remember rn

here's the real issue tho. the first 40% is really annoying, the duals in the drop hardly work, and the 3rd one simply doesn't, you have to cheese it. but after that it becomes ultra free and too easy for an extreme, but the catch is at 93%. there are three pink orbs that are close equivalent of the 99% ones in future funk. fortunately, the 1st and 3rd ones are basically impossible to die to, but the 2nd one is very likely to mess you up in the moment. i would've fluked the level from 38% if it wasn't for that. i still tried to beat the level again after that, but again, first 40% is too annoying, and even then i would still die to ~90% or something else dumb anyway. the level really pissed me off and i still haven't beaten it. it's an awful, unbalanced buggy experience. i guess deco is cool though

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sorry about this gang