Junior Member · astral divinity
this is the best level in the history of geometry dash, period
can we please stop making levels like this. no i don't care that you ripped off rage quit and made the most flashy, overstimulating unintelligble shit ever. at least the robtop bossfight level didn't straight up copy rage quit. rob is a real one for rating what should've been the actual winner of the contest (that bossfight one) while leaving this shit unrated
i don't think a collection of levels in this game have physically made me feel sick until now. this is one of the (slightly) better levels in the gauntlets but it's still mostly just the retray ufo with slopes everywhere but on drugs. i will not be rebeating these levels outside of the gauntlets.
this is probably the sanest level in the space gauntlets, which is sad. i think this is the least overstimulating/unnecessary level of them all. apart from having to just blindly follow the jump indicators often, i think it's fine
overrated af. it's just all this crazy flashy overstimulating shit like a cocomelon video. it tries so hard to jingle keys in your face it's insane. i'd prefer an actual level with real gameplay that isn't just meant for youtube views, sorry
fun! it's very difficult to actually include much difficulty in such small, limited rooms, with a checkpoint after every single one, so i don't think this level is actually that hard. as for accidentally leaving the level or something, i beated this on my android tablet, and so what i did to prevent any errors was turn on Confirm Exit, and in a mod menu i also enabled Confirm Practice and Confirm Full Restart, so i couldn't misclick anything on the pause menu. i also pressed the button on my tablet that shows all your open apps/tabs, and i could press on the geode app icon on top of the window and enable "Keep Open", this made it so i couldn't accidentally swipe the window to close it, and the game won't automatically restart if i leave it off for too long (i think this is a feature on new android versions). and with all of that, i felt extremely comfortable with playing this level without accidentally leaving or anything. i completed this in just over 4 hours of in-game time, but the level took me most of my day, i was just interrupted often. but i enjoyed it! i didn't get too stuck in any particular room
this is one of the most fun extremes i've ever played. it takes some time, but it is very consistent once fully learned. the level looks messy in full detail, with rather bad effects and glow, but with ldm only the decent glow remains and then the level looks good. i don't notice any huge issues with "song representation", this isn't commatose, but yeah maybe some more movement and stuff could help keep up the energy. but otherwise this is SO FUN!!! i love it
i prefer this over rage quit, but i don't like how the drop ends so abruptly
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sorry about this gang