Junior Member · he/they · Estonia
This level's intro poses an interesting question: what if the typical structures of design levels were actual mechanical objects, which can be destroyed to reveal their messy, almost organic-looking innards? The level introduces this intriguing concept, and then proceeds to do absolutely nothing with it, opting instead for a rather typical, extremely handholdy factory theme. What a disappointment.
Wanderer had some bright ideas, and this sequel executes on those ideas brilliantly. It starts off as a generic early 2.1 level, but glitches out and transforms into a space-themed part that is not horrifically overbearing like most space parts. It grants the player a bit of release as everything breaks around them, and then follows it up with a slower part that allows the player to take in the brand new atmosphere.
R3XX3R's gameplay has improved a lot compared to his past levels, and for Irritation, he decided to also switch up the visual style, going for a 1.9 look instead. It's no real surprise that these visuals have aged a lot more gracefully than his older, early-2.1-daily-level shlock.
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sorry about this gang