Junior Member · he/they · Estonia
This was for Darnoc's creator contest where everyone had the same beginning of the level. Because the rest largely goes off of Darnoc's decoration style, it actually allows me to pinpoint what makes Insendium's style special: it's so much less messy. You could viscerally feel the visual noise in this level, which isn't necessarily bad, but what I like about Insendium is how they can make simple, yet effective decoration.
I swear this must have been a map pack level, because I'd already beaten it when I was playing through all of Insendium's levels, but I can't find it in any of the packs. Being Insendium's last 1.8 level, you can see the beginnings of his famous 1.9 style; it's sadly very ending-heavy, which just isn't fun, and its decoration style jacks Clutterfunk's swag a bit too much. Also, its name, it's... no, I shan't say it...
Clean, but a bit bland. Would be an incredible name if they hadn't misspelled it.
Insendium's penchant for unorthodox structuring continues, yet this time, it's unfortunately undercut by the downright garish use of white as an accent color. Literally any other color would have looked better. It's also a 1.8 memory demon, with everything that entails. Did not enjoy beating this.
This level doesn't seem to be as popular as Insendium's other levels, even those released around the same time as it. It's very weird, because this level is awesome! It has amazing structuring and a climax that looks like a 1.9 effect level. There are a few blind clicks, but those don't really ruin the level. Really good.
Insendium's first rated level! It's just Hexagon Force, but more inconsistent.
Ignoring unrated levels, this is Insendium's second ever demon level, which is insane if you consider how fun this is. For its time, it manages to introduce so many unique gimmicks into the gameplay: release portals in the wave, the famous cube-wave part, a mini wave click that fades to black right before you reach it, meaning you have to do the click blind, and of course, the awesome dual part at the end that actually uses the weird collision thing that dual ball has. Kudos to Insendium, really.
I will admit right away that this level is very, very boring. I made the entire level in one sitting, mostly to resolve a one-sided grudge that I had with the Space Gauntlet. You see, I don't like astrophotography, because it often seeks to sensationalize what is essentially unfathomable amounts of nothing. They pick out the few interesting parts (an infinitesimal amount compared to the entire universe) and make them look like the main parts of space. With this level, I endeavored to make a level that portrays space as it truly is: boring. It is 2 minutes of "gameplay" where you just click every once in a while to avoid dying. There aren't even any obstacles, but because you couldn't submit an Auto level for the gauntlet contest, I had to add the mechanic where not doing anything for 10 seconds will kill you, which adds a layer of horror to the level. There was no time limit, so I technically could have had the level go on for as long as I wanted, but I decided not to be that rude to the player. It's boring, but it's a message, god dammit!
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sorry about this gang