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Junior Member · he/they · Estonia

OFFLINE Last seen
5 hours ago
Time spent online:
4 days, 1 hour, 46 minutes

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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

GOIME 500 is a 10/10, so this level gets half the points for being a ripoff of that game.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level will probably be really funny 3-4 years from now.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

An unabashed 1.9 nostalgia fest, featuring many designs common to that time, as well as a copious amount of references to various media. While I appreciate that the "art" parts are actually fun to play (well, the whole level is quite fun), I have to give a special shoutout to the glowy parts at the very beginning and middle parts of the level. This is the best 1.9 style ever! Why do the 1.9 GDPS folks always try to emulate modern aesthetics using 1.9's limitations, rather than making levels that actually feel like they were made in 1.9? I like 1.9! Make more 1.9!

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The absolute peak of the 1.9 neon style. It even ends early, just because the editor simply couldn't handle this greatness back then! I wish someone would revive this style, as it is extremely beautiful. Maybe that someone could be me...?

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A classic for a reason. Ditched Machine X (a profoundly bad level) showed me just how little you truly need to set up a theme, as long as you have a little peritext to back it up. With just the title alone, Ditched Machine makes it feel like you are actually exploring the innards of a giant, nonfunctional machine, an experience that is also aided by the very electronic song. The gameplay almost veers into memory, but doesn't quite make it, which leads to the player developing an almost unforgettable knack for the level, formed from both a combination of visual cues and muscle memory. In the end, isn't that what most dual parts are about?

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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