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Junior Member

OFFLINE Last seen
yesterday
Time spent online:
1 day, 8 hours, 56 minutes

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Difficulty
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Overall
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Visuals
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Reviews

Created Date
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37/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Arguably the most fun gameplay ever created. Every part feels great to pull off and become consistent at really regardless of its relative difficulty within the level.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

You ever see a level so good you have to reevaluate artistic philosophy to explain why you like it that much? I have, and it's xo by KrmaL. This is one of the things that made me realize just how important memorability is.

12/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level feels very "playful", so to speak. Obviously the song and effects follow that, but also with the way the text pops in, and even more the gameplay of the initial robot and diagonal ship really capture the same feeling when being played, not to mention the story itself.

36/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I already wrote an extensive review on my video of this level so I'll just repeat the basic parts here: Great atmosphere, and the gameplay feels like an 8* with a hard demon's difficulty rather than a misrated hard demon (in a good way).

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Icedcave made this level because he was angry that his most famous work was a level he didn't like. While I disagree with him on not liking old slaughterhouse, you can absolutely feel that anger in this level.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A lot of people complain that this level is just pointless object spam but I feel like you should be looking at this level keeping hota's intricate artstyle outside of GD in mind. This is essentially a series of drawings, and they're all really good drawings.

100/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Another level with a personal connection. This is the reason I started actually speaking with Cuts (though I knew of them prior) and listening to OkameP's music. Also indirectly the reason I can read several foreign writing systems but that's for another time.

Anyway, when you create an impossible level, you should really let your gameplay run wild. You're not constrained by having to make something "fun", you're instead free to do insane movements with the player and make crazy structures, and this (as well as a lot of Cuts' other levels) absolutely nails that.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I love the feeling of "discovering" a good level. It's certainly not the most obscure level I've "discovered" and became a personal favorite, but regardless it felt fun to see. Then you add on the fact that its made up of a bunch of old famous players. Oh and remember the gameplay is amazing and creative. Also the structuring is on point. Great song choice too. Add in an extra attachement to this level through restoring it and hopefully my choice of private account @ makes sense.

May add on some final fixes to the restoration later if I feel like it.

18/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Another contender for the most fun gameplay of all time

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One could perhaps say that this level is extremely

Memorable

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sorry about this gang