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yesterday
Time spent online:
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Difficulty
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Overall
88
Visuals
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Gameplay
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Every man has 2 fantasies

One of them came true today

Completely different (and much better) feeling than the original Wcropolis. A lot of that is the song obviously, but it's also the gameplay. In fact, the song change is matched by the gameplay really well. Also there are two specific highlights I want to mention:

First and last waves: Instead of simply spamming on through a corridor, it's the same structure but converted into timings, somehow. Simply adding tiny sawblades completely changes how you approach it, and the way you approach it is also something you rarely see, especially at the time.

3x speed ship: Typically, the less intense portion of the level/song is slow, and the more intense portion is fast, right? This flips that on its head and does that perfectly. The whole first half of this level is filled with slow, tight gameplay that grinds away at you with restricted movement. Then the drop ends, and you suddenly speed up and fly up and down without restraint. It's otherworldly.

Also yes, of course the difficulty (and especially the fact it took so long to get rated) affects my opinion of this level.

"Only reason it's remembered?" Yeah, and it makes it more memorable!

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Been a fan of this long before it got rated. Great atmosphere, especially during the aboveground segment. I also like how this both starts and ends underground, it feels like the aboveground part is more natural, like you've simply discovered an opening to the surface rather than it being intentionally placed somewhere like it would in a more progression-based level. Also pretty cool to see chamber GP in a regular level and it fits the cave theme well even if it's brief

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Comedic classic. Weirdly atmospheric ending is iconic and makes every other part even funnier

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This, on the other hand? This is comedy gold. And it also has some pretty interesting designs and structures

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Only good gauntlet level aside from Death Moon. That repeating part is janky but otherwise this is fun and the effects are on point. Love the breakable block cube and the snake movement and the dividing cells

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

You will never experience that ending for the first time again. Complete shock to see this guy whose feelings you've never stopped to think about kill himself. Once you realize what he's running from and where he's running to it's already too late.

Aside from that this also has some cool designs but also there's a bit much copy paste like in Knives. Still good though

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Detailed review under my YT vid. tl;dr fun but also tooti and gboy exist. good deco

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fucking SLOOM???

The Sloom Monster is iconic. It's become a symbol for the impossible levels community as a whole. Everybody loves this thing, and how could you not? It's simple, recognizeable, and has goofy ear flaps like a dog. What I think is especially noteworthy for the level itself though, is that it helps set the tone for the rest of the level. This is a rather "playful" level, and it feels much more authentic than many others that try doing the same, with the player dancing up and down and doing wide jumps. It's the difference between someone who age regresses and someone who's actually 10 years old, if that makes sense.

Also some of the designs in Knali's part are genuinely just cool. Simple yet interesting.

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