Junior Member
Ok so the gameplay is horrible and buggy. Yeah some of that is Robtop's fault, but even ignoring that this is still stupid and unbalanced. Oftentimes the colors look wrong too. And even when the spike structures would in concept be great they're infuriatingly off-center. Much of this is copied from Crystal of Miracle (which itself wasn't a particularly good level) and some of those parts are pretty forgettable. To top it all off, despite the otherwise nice sync, it ends at an unnatural point in the song.
So after all of that, this sounds like a 0-1/10 level that should be thrown away and forgotten, right? Well no because (assuming you're in 1.9 or playing the fix) that dual miniship is 10 seconds of pure bliss. Nearly unmatched. One of the best clicks in any level ever, one of the best duals in any level ever, I have never seen anything like this before or since. I don't think I even want to see another level try this because it's inevitably not going to be as good
Very "love it or hate it" gameplay and I'm sorry to say but I'm more of a "hate it" person. Just not fun
Great structuring and designs but this is such a miserable level to play dude
Equaritans are a species of aquatic pony that thrive at the south pole, sometimes known as Walrus Ponies, despite having no relation to walruses.
So the purple and blue parts really aren't anything special, no, scratch that, they're kinda bad in some regards. Gameplay is forgettable and maybe this is a nitpick but the "bouncing" move effect on the platforms just isn't really done right. I do appreciate the white pillar though.
Now the greyscale parts are just something else. All of them are great and wonderfully executed. Amazing atmosphere and amazing setup for
One of the hardest drops of all time. Like dude seriously this is so good. The transition from the slow pace and peaceful atmosphere to a hellish burning planet is indescribeably well done and fits the song perfectly. Ok now after all that praise in regards to the theme and transition the rest of the drop is rather... how do I say this: questionable. Visual sync can be good but it definitely could use some improvements. Gameplay is rather forgettable too.
Then there's the bossfight and the background is very similar to the foreground and I mean that in the worst way possible. They visually clash with each other and it's hard to tell where one ends and the other begins. Also instead of having issues with how the boss moves like many other bossfight levels would, this instead has nausea-inducing movement in the background. Huh
Riot level (derogatory) (derogatory)
The change in intensity from Tartarus to Acheron was finely tuned to make things just right. It gained just a little bit extra and lost even less. The change in intensity from Acheron to Aeternus is so excessive that it underflows and gets nothing while still losing everything. It all just goes by without anything interesting happening despite how hard it wants you to think otherwise
A much better would-be send off than Tron. Some really nice effects, just wish the gameplay in the drop was tested a bit better
God, what an awful send-off. This is less of one final masterpiece from a beloved artist and more of one last pathetic work from someone who's way past their prime. Shattered Space was an exception and I think it dried up all his remaining talent.
Let's start with the good: The effects and backgrounds by themselves are nice, and the first logo is also nice. Ok that's it now for the bad
The song sucks. That one drum(?) sound that starts after the first ship just sounds off somehow and the whole thing feels very empty. This really isn't aided by the poor sync: random portals and pads, unjustified transitions, and a lack of anything good. This bad sync also carries over into the gameplay and makes it very boring to look at and thus forgettable. The gameplay is also built on a series of structures that are at best inoffensive but in many cases clash with the backgrounds.
Some nice designs (koreaqwer, 1st wave) and effects (thea) but even a bugfix update can't save this gameplay
I clicked play while I was pooping, I saw the pic then I had explosive poop. True story.
New addition to the favorites list. Love the theming and details and its also fun to play. I was gonna upload this to youtube but I forgot to record (lmao).
First jump is just at the right difficulty to let the level be fun from 0 but still make you have occasional streaks where you die to it 5 times in a row and you start to question why you're doing anything. Also in the first cube you're introduced to the otherworldly voices in the music and also the demon guy you follow throughout this level and I love him. Title card has a faint face in the background which I didn't notice at first but I appreciate that its there especially since it's also a recurring motif at multiple transitions later on. Discovering it is pretty fun, like noticing foreshadowing on a rewatch of your favorite series. Speaking of easter eggs what the hell is up with the poem in the editor what does that mean for this level
First ship is generally easy but that one gap at 8% is pretty rough. I vaguely remember a number of people not liking the smoke emitting creatures when this first came out and I'm glad all those people seem to be dead. In general I really like the rough artstyle this has. It helps add to the bizarre feeling of this level.
I like the bee movie on the TV it makes 0 sense, anyway the next ship is also easy with one random hard gap which is noticeably even harder with the ship I started playing this level with. The tongue creatures are cool and I also like the sort of "agent of chaos" type role the demon starts taking by throwing a sawblade into the creature with the do not enter sign eyes and it starts bleeding and then you go inside it and then the background in the following ball is presumably its digestive tract.
The ball itself has another creature with its tongue sticking out and it bends in sync with the music like this is so good dude. Also the blue orbs are fun and satisfying to hit despite how easy they are.
The following part has the demon causing even more chaos via a smoke producing device and can you tell I really like this guy ok. The gameplay also gets pretty weird here and I appreciate that you can skip things and still survive.
The wave is iconic and the demon splits into at LEAST 3 and the effect is REALLY good and I also like that.
The dual is around where nerves start kicking in. It's very hard to learn but eventually you'll get the first half pretty consistent. The swingcopter is a lot more inconsistent but luckily I only died there a couple times from zero. The sync in the swingcopter is also really good with the background swirl and the other background swirl and also the ball all rotating in time nicely.
UFO is pretty fun, depending on the angle the last timing can be harder and it keeps you on your toes and hitting it at a hard angle is super satisfying to do. I like the sync with the glitch effects and hey wait is this Ballistic Wistfully? Also the background chomping being followed up with the foreground chomping is cool.
Last ship is also kinda hard to learn. Love the background, it's another iconic bit, also why is there a minecraft head here. Also this is where the nerves really start increasing.
Finally, the last cube. How the fuck did I not die here from 0? Anyway, even in runs this is the part where you need to really focus and the atmosphere both in the deco and song as well as the effects do a great job of conveying that. The smoke emitters are now dying on the floor and a face just pops by randomly. The effect also combines with that precise jump at 84% to make it the hardest click in the level (the entire reason I played this on 120fps was so this wouldn't be as stupid) and 96% is basically blind and you have to rely on audio and it's the 2nd hardest click and again you have plenty of nerves so idk how I got past these without issue.
Overall, very weird level. TriAxis would've liked this
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sorry about this gang