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2 days ago
Time spent online:
1 day, 8 hours, 56 minutes

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Reviews

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12/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This used to be my #1 favorite level in the game. As my tastes have changed it's definitely lost that spot but regardless it still remains a 10/10.

Right off the bat, the effect of the tablet starting up to play GD shrunken down is amazing, and there are so many little details even in this one part. The fact that the LDM is called "change graphics", the death effect, the little fingerprints in the bottom right. The gameplay here has only basic portal sync, but that just lets you roam free and click how you want to like in a lot of pre-1.9 levels (which I assume was the point), there's kind of a reason everybody likes to simultaneously do that one UFO click as a note plays and you cross through a glow pillar, and frankly stuff like that makes up for any boredom from playing the intro. The cycling designs in the robot are great, and again it feels a lot more authentically like an old level than a lot of other "old-style levels". All of this was already amazing, but come on, we all know where the real focus of this level is

The drop really is just something special. I really don't have words that can describe how it feels in general, but I'll highlight a couple details. Chances are you've seen all of these icons/buttons at least once, but a lot of them are ones you rarely think about, so it feels a lot more genuinely connected to the game. Also, the fact that so many objects are interactable really makes it all feel alive. Just beautiful really

19/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

As you go through this level it gradually goes from great to pretty bad. Predrop and start of drop? Really good. Starting from the robot with the black structures it slowly becomes worse and worse until eventually TamaN forgets how to decorate and the gameplay follows thereafter

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Another level that I come back to every once in a while and then remember why I dropped it. That being said this is one of the best looking pre-1.9 levels excluding Majacko and Funnygame so I can't really give it anything lower than a 7

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A prime example of how telling instead of showing can ruin your work. Everything is laid out flat in your face and it just feels stupid to read.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Kinda ugly, not too much to say

28/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Disregard anything the previous guy said dude this gameplay is NOT fun. Visuals don't do it any favors either

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The GD equivalent of human trafficking

Nothing good and everything bad. Generic flow gp that just happens to be buffed to hell and tries to disguise itself as an already fake "experimental style", the amount of memorable gameplay "parts" in this amount to less than a second because anything that could've been interesting gets cut off after a single measure of that god-awful song. The theme of "Guys look its Hello Kitty but EVIL!! Isn't that crazy?!" fucking sucks. Lexy's style and design philosophy in general feels like what you'd get if aliens tried to make an artificial copy of Icedcave in a lab and they didn't really get how humans worked. Flashing colors are both metaphorically and also literally an eyesore and the colors themselves are ugly and I can't see shit. On top of all of that I don't like either of the creators just as people. I feel like this level was analytically designed to made me mad

28/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Same as previous review. I love how this forces you to walk on spikes, essentially making you learn how to cheat death. That being said, while learning to cheat death is pretty fun, connecting runs and beating this definitely wasn't the most fun experience I've had with this game, not awful though

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

If you don't have some shit with a name like "Layout4fun 39" as one of your favorite levels then you're doing it all wrong

High energy throughout, even the "extra slow" part feels intense, opting to use repeated, forceful, but short movements rather than simply a single movement like other levels would do with an extra slow part, and I especially like the blue pads in the ball segment there. The level as a whole feels less like drowning and more like swimming downstream. What I'm trying to say is that the theme manages to match the song just as well as the visuals and clicks.

Additionally, there's clear inspiration from Knobbelboy with all the same-gamemode duals and curvy flying (not to mention the intro and song, duh) but it still remains clearly distinct and creative. It manages to hit that sweet spot where it feels like an honest fan tribute rather than simply copying or barely having a connection.

also thanks for breaking this in 2.2 rob. real nice. can't even noclip past the bug or anything. what programming decision possibly could've fucked up spawn trigger delays in this specific setup, seriously

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I was about to get mad at this being rated 2.71/10 but then I remembered that this is the ugly remake and not the original and no yeah that's pretty fair, maybe a bit high if I'm being honest

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sorry about this gang