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3 hours ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

f. u. n. n. y. i. d. e. a. a. b. i. t. h. a. r. d. t. o. s. i. g. h. t. r. e. a. d. t. h. o.

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It literally only has value because of its name.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I appreciate a lot of the ideas in this level but I think it borrowed a bit too closely to its references, and the gameplay is not exactly the most pleasing. I also feel like there was a bit of a clash in ideas throughout this level, like an info-dump of assets that is held somewhat together by Desticy's rendering and color usage. I really want to see aspects of this level expanded in separate ways, because there's some really cool stuff here.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Was a bit disappointed that this level doesn't have as much 2p gameplay as I thought it would have. Even with that, I really fw this level's way of making art assets, its so fun, angular, and GD-esque . Could have been an all-timer with more focused gameplay concepts though...

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Kind of a weird level for me. Some visual assets and setpieces I really love, for example the rotating star effect / opening and ending sequences / the penultimate section with the traditional minka house, but then there are many bare-bones and underdeveloped ideas. The gameplay was mostly really straightforward and a blast. I do wish the level did more "orbiting" gimmicks like with the star, but it only just did it once which was kinda laaaaame.

Honestly not mad at all that it got 2nd in the SGC. Really cool to see an underrated creator get this spotlight.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I can't really deny the joy and whimsy this level gives me, despite knowing full well that its a tech demo. I do not know if we're ever going to get something with this much hype, because I feel like upcoming "technical achievements" will either be way too obscure for most people to know, or way too detached from the game. Especially for the latter, if someone makes another "3D level in Geometry Dash", I really doubt it will have the same impact, even if it is superior in quality. This was the level that did it. Everything else would stray too far from the game and just end up being something else entirely. On that same note, most people know "3D level in GD" but very few talk about "3Depth" itself. Hell, this review is proof of that, I haven't even analyzed the level.

Onto the level itself, I think it was a very cute idea for Nemo2510 to pay homage to "Dim" by Spu7nix, which was 2.1's equivalent to 3d in geometry dash. I also like that the platforming was kept relatively simple so that people could get used to the extra dimension. I do wish there was more platforming than just jumping over spikes or lava pits. I also like how the level embraces its limits and doesn't try to do some goofy hyper-detailed renders.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A strange mix and mash of a bunch of different styles and designs. I do they're pretty appealing individually, but when put together it leads to an incoherent experience. Gameplay was mostly just hand-holdy, especially Ivashka's part.

I really liked the idea of this level but the fact that its so inconsistent hindered it from anything really special. It would have been so fun to see the level progress into space cat eldritch horror, or someth like that.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang