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6 hours ago
Time spent online:
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Overall
77
Visuals
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Gameplay
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Reviews

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-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

Well, we finally got a legendary auto other than The Topala Prelude. I do think it's pretty good, though it's not the most amazing thing in the world. I've always been a sucker for Bpi's levels. Something about this clean, polished, and modernistic style really appeals to me. I also love the usage of bright, poppy colors like Creampuffs said, which makes the level feel so much more alive. Additionally, I think the level complements the song, although I'm not able to elaborate further on it. I just like it, that's all. However, I feel as if this level drops off in quality, especially towards the second half. I was very engaged with the smoothness and intensity of the first half; however, the second half feels somewhat random and disjointed. Like, we go from cutting fruits to escaping an explosive city. It's not bad per se, but it's very easy to lose track of what's going on. Still, though, I think this is a pretty good auto level, even if I'm not the craziest fan of it. However, I don't understand how people feel like this is an "ad" or something like that. Feels more like an animation showcase trying to show you cool stuff. As long as it's not at the expense of the gameplay, I'm fine with that.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

I'm not the biggest Avarinth enthusiast, but for what I have to say, it's a pretty good level. I think the decoration is probably MiraCatsy's best work. I like how alive the level feels, thanks to the effects this level pulls off. It's not the most amazing thing I've seen, but it's still pretty solid. Even the more static parts, such as the beginning above the surface, add to the level's atmosphere and suit the song well. I think the gameplay is decent, but some parts are a bit lacking. Personally, I did not find the cube part right before the drop very fun to play, and I think the end ship is rather simple and uneventful since it essentially requires you to just stay in the middle with little variation, even if I did find it quite smooth and enjoyable. My favorite part of this level, however, is the story and progression. In the level, the cube travels underground in the desert to find the crown of (presumably) an ancient king, before having to escape the collapsing structure. It's not very sophisticated, but personally, it's very charming and executed well. All in all, though it's not one of my favorites, Avarinth is certainly a great level I would recommend to anyone. I'm glad it got legendary and a spot in the Treasure Gauntlet, as it's probably the level that suits the gauntlet's theme the most. MiraCatsy is a great up-and-coming creator, and I hope we see more from them.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

This level could have been something amazing, but instead, the focus on decoration over gameplay put a handicap on the level. I honestly have no idea what the theme of this level is, but I'm assuming it's escaping Mato or something. I don't think it's that interesting, but it's fine for what it is. The predrop is honestly incredible, with not only amazing decoration and an enthralling atmosphere, but actual fun gameplay that sometimes feels hard to come by. Then, after the drop, the level's gameplay becomes quite boring, with very few jumps, a lazy spam part, and a LOT of unnecessary flashing. The backgrounds also feel very empty, showing how rushed this level likely was. However, I must say that the animations are still pretty clean.

While this is better than Mato's Space Gauntlet entry, Starbladesaster, since this has actual gameplay for half the level, I would be lying if I said that this level is good. Looks good, yes, but it fumbles what could have been an amazing level with a boring post-drop.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

This level is a very interesting case. You either love it or hate it. Some people hate it so much that they consider it to be the worst level in the game. Others say that this is one of the game's best. My thoughts? Eh. Upon release, I loved this level, thought it was fun. But now that it's been quite a few months, I want to give my full thoughts on it.

Rage Quit was made by Bli, a very popular creator known for his stunning deco and his work's amazing optimization. This level was made for Waboo's Stereo Madness Contest, so it's certainly plausible that Bli didn't really care about this level and only made it to impress the judges, though this is unconfirmed from my knowledge. Though the decoration and effects are certainly fantastic. The screen breaking, the flashing between different scenery, especially the part with multiple TVs, it's simply amazing, especially for being made in a month. This is obviously what got the level to mythic, as the gameplay is very unsophisticated.

However, even the best decoration is meaningless without good theming. So, is the theming good? In concept, yes. A lot of people criticize the level for just being a "random" effects showcase, but no, this level is certainly themed around raging, specifically in Stereo Madness. I think raging on the earlier RobTop levels, especially the first, is a pretty relatable experience, which is why I like the theming. The execution, however, is all over the place. There are plenty of parts that follow the theming, such as the beginning and the part where the guy breaks the TVs, but there are also many parts that have nothing to do with this theming. Why does the drop flash random backgrounds? It looks cool, but what does this have to do with the level? Also, for the ending, the guy sticks his hand to try to catch the cube, which I think is cool, but why is it flashing random deco styles? It could work as a tribute to the game's history, but in this scenario, it's random and pointless. Overall, I like the theming but not the execution.

The gameplay of this level is literally just nerfed Stereo Madness. The level was made for the Stereo Madness contest, so it makes sense. A lot of people complain that this level is meant to be watched and not played, but the gameplay is so easy that watching and playing the level give you roughly the same experience. Some people give this level ridiculously low gameplay scores, but the gameplay is not annoying or unfun to deserve such a rating. Also, this level has more gameplay compared to 90% of modern 2 stars. That being said, the gameplay is still not fun or engaging, and I think that it hurts my score for this level.

Overall, I'm not the biggest fan of this level, I think this level is overrated and overhated at the same time. It's a decent level, but it has its flaws. Is it mythic worthy? Yes, but it's still my least favorite mythic, even compared to levels I don't think deserve the rating, such as Button Masher. Its decoration is doing some heavy lifting here, and I wish there was more effort put into other aspects of this level.

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

I really like how well this level emulates the feel of Minecraft, and all the little easter eggs when you take the wrong path, but I just can't like this gameplay. The upside-down ship and the transition to this are really, really bad, and most of the time, the gameplay isn't very interesting. Given the chill nature of the song, I'm not expecting WANNACRY levels of stimulation, but surely something more interesting could have been done. A very faithful recreation of Minecraft, probably the best Minecraft level, but that bar is not set very high. Magpipe can definitely do better. As for the legendary rate, I think it's deserved, but it's probably smack in the middle for me compared to the other legendaries.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

The level is both very inconsistent in gameplay and decoration. Some parts are really fun to play and look magnificent, showing how terrifying the deep is, but others look messy and look straight out of a featured level, and on top of that, play like garbage. I honestly don't understand why the part with the squid is even in the level. Still, this is very good for someone's second-rated level.

Also, shark bossfight +1 point

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

This level is very good when it doesn't use 2.2 features too much, which explains why the least 40% of this level is HORRIBLE. I hate how much the camera rotates for no apparent reason, making the gp confusing and a pain for a level this easy. The sideways gp is also not fun to play.

Other than that the theming, deco, and song choice are certainly nice. Nicki has improved a lot since OuterSpace.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

Deco-wise this level is very nice, though empty at times, gp wise, this level is straight up annoying with the spider timings at the beginning and that wave section. Also why this song Kiriia, there are so many better SixImpala songs, this one makes me wanna put toothpicks in my ears, honestly made it very hard for me to beat the level even if the level represents the song pretty well tbh

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

"It doesn't try anything new" mf a level doesn't always need to

That still doesn't change how I don't like this level despite giving it a high score. The deco is good but I don't like the theming. Unlike Golden Hope (from the same people) which feels like a tribute to Gen Z brainrot, this level is either actively making fun of Gen Alpha or just making its theming around Gen Alpha brainrot for clicks and recognition from Nexus viewers.

Gameplay-wise the level is boring at times but the only real offender is the Venom part, though I still think its the best part visually. The weird speed changes and the unnecessary flashiness ruin the part's gameplay.

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

This level doesn't even look that bad. The background of the middle section stays for way too long but I love the energy of this level, and the gameplay looks pretty satisfying too. The end section also looks pretty good. Not bad for someone's 4th level.

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sorry about this gang