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yesterday
Time spent online:
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Overall
88
Visuals
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Gameplay
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Reviews

Created Date
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36/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

This is a pretty cool level. It looks pretty simple, but simplicity can be effective. I didn't actually notice the way Yottabye was using the level background at first, but now that I'm aware, I think it looks that much cooler. I suppose it's because you're used to the background being some distant image with a parallax effect, so you don't recognize it when it doesn't move relative to the level.

19/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
4/10
GAMEPLAY

As everyone else is mentioning, this level is primarily a visual experience. And to be clear, the visuals look very good. The playing experience does leave something to be desired, though. The first 25% or so plays decently well (barring the lag I got even on LDM because my gaming laptop's fursona is a potato), but the gameplay started to fall off in quality after that; some sections felt a bit empty, others felt maybe a bit slower than they should've been, and others were just really long cutscenes. Again, the visuals were very good; it's just that the gameplay generally felt kinda bland.

27/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY
38/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
27/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
48/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
51/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Just an average Zoroa level, really. It's pretty fun for the most part (with the possible exception of the orb rooms, which — while novel — aren't particularly straightforward and can be a bit inconsistent sometimes) — fun enough that there was a short window of time where I would occasionally play this level just because I thought it was fun. The song works really well with Zoroa's usual selection of colors. Not really all that much else to say, though.

28/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
19/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY
57/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

If there's one thing I can say about this level, it's that it's purple, and I'm not even sure I can really say that about it.

This level is a megacollab, which means you get a wide variety of different styles, leading to more creativity and uniqueness per part at the cost of cohesion. This rings true for this level, but for the most part, everything sticks to the common theme of "purple". You've got some glowy stuff, some modernistic stuff, Zoroa's signature style, Alpheia's typical furry art, and — interestingly — several parts themed around space and the moon. The quality of the gameplay also varies quite a bit between parts, with some parts (like Zoroa's) being really really fun, and others (like the part with all the white pillars with its countless invisible hitboxes) being less fun. Overall, though, it's decently enjoyable.

And then you get to the last part.

The last part is tech-styled, which isn't inherently bad or anything, but it kinda breaks the theme; it feels like most of the deco is some shade of dark gray, and in the parts with actual color, it feels like the purple is overwhelmed by orange. Not only that, but the gameplay is also bad. Firstly, the transition is kinda broken — you enter through a dash orb, which is fine, except the way this part is set up, if you hit the dash orb too early, you miss a pad and die. This isn't the only bad transition in the level, but it's definitely the most egregious and poorly-designed. On top of that, there's some buggy slope gameplay in multiple places, which, while there exists a consistent way to get through it, you have to really search for it. Add in that the gameplay in this part is generally not really readable, and it kinda drags down the quality of the level a bit. Luckily, I managed to fluke the first slope jump at 93, but I did die to the transition.

In conclusion, this is a mostly good level with a few relatively minor flaws throughout most of it and a lot more flaws concentrated at the end. I wish I could've had a better experience with this level, but the various gameplay issues (incl. bad transitions) dragged it down for me.

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sorry about this gang