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Difficulty
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Overall
99
Visuals
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Rest in peace…gone too soon

-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

I wanted to rewrite this review since I hadn’t actually played Motion since months before my original review. I said that I “[couldn’t] enjoy this a lot. the gameplay is awkwardly balanced and the movement is janky”. There are parts where I do think the movements are janky and the gameplay is awkwardly balanced. But after rebeating this last night I don’t feel so negative about this level. I’ll try to judge this level more fairly by comparing it to other 2.0 levels rather than modern standards.

First off is the gameplay, obviously. A lot of the level is fast-paced (2/3x speed) which matches the intensity of the song pretty well. It can definitely take a bit to learn but overall it’s not too hard. Compared to the majority of earlier 2.0 levels (Sirius…) it’s not unfair or bullshit anywhere and becomes pretty fun after 1-2 practice runs. Coins are fairly easy as well.

Deco-wise obviously it’s aged. A lot of the designs scream 2.0 even if that’s not necessarily a bad thing. I’d say this deco could get you a star rate or feature if you’re lucky (in 2025). Motion’s deco is a consistent quality throughout and never feels disjointed or empty (save for 1 short section)

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Great song representation and music sync throughout. Colour work is also pretty decent.

Gameplay wise it’s a bit iffy near the end but still one of the best 2.0 levels

-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

(rewrite)

My initial review of Reanimation was something along the lines of “this level is basically a shitty Death Moon ripoff”. I can only say now that in a way, this is a “ripoff” of Death Moon. It’s by no means bad though and I would say it’s Terron’s best level.

For being so inspired by FunnyGame’s iconic demon, Reanimation is fairly original in its deco. While still recognisable, Terron managed to use subtle 2.0 assets to make it more original and to me, this gives Reanimation its own identity separate from DM. 7/10

The gameplay is 100% where Reanimation is most different from Death Moon. Death Moon has relatively straightforward and simple gameplay, with good balancing and a focus on music representation. In contrast, Reanimation has fast, complex gameplay with little room to breathe. Its harder difficulty allows for this intensity that Death Moon generally lacks, especially with the level’s climax (a bossfight). The bossfight is different from a lot of other 2.0 levels in that most of the gameplay is based on platforming rather than dodging obstacles. It sets Reanimation apart from other levels of its time despite the clunky boss design. 9/10

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Kinda felt like rewriting this review as most of my opinions surrounding this level have changed.

Backbeat Revenge was the event after almost 3 months of Skeletal Shenanigans. I had extremely high expectations at first glance and especially with its mythic rating. Upon initially playing I thought “Wow, this sucks!” which is an understandable opinion but one I don’t hold anymore. My main problems were with the gameplay and the overall flashiness.

Looking back, the level is actually alright. Aside from a few bad transitions and unclear sections it is pretty fun to play through (but why does it end at 99.45%?). The decoration and effects are very impressive as well, easily some of the best from 2.2. I understand why some players would be turned off by such an epileptic level but Darwin updated Backbeat Revenge to add an epilepsy warning, thankfully. The visuals do harm the gameplay in some parts but it’s not on the level of garbage like Metamorphosis (and unlike that level, it actually runs well on my phone/laptop).

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

incredibly fun gameplay. love how gonixel makes fast-paced levels that are sightreadable but still a good challenge, this is no exception. deco is really clean and i fluked this from 0 somehow??? im not complaining though

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

radiation pls revert the update

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

god fucking DAMN this level aged like fine wine. vismuth and roadkiller need to make a collab i’d actually play it

the gameplay is incredibly fun but still a good challenge. blows the competition out of the water. theming is on point as well, and there’s good pacing and progression as you make your way through a prison. the part where you sneak past the guards is my favourite. did i mention this was made in 1.7? it doesn’t even feel like a 1.7 level it feels like a modern level in the 1.7 style (in a good way) because of how well-designed the level is. gameplay is very well-balanced.

if i could sum this up briefly i would say this is the “death moon of 1.7”

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sorry about this gang