avatar

Junior Member

OFFLINE Last seen
3 weeks ago
Time spent online:
9 hours, 38 minutes

Filters

Difficulty
0100
Overall
22
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

We have all seen this exact gameplay formula 100 times before, minus waves are so overdone, and use something other than dual wave spam! I don't like the song choice, as it's been used in many levels before, and although the deco looks good, that's its only redeeming factor making it seem like neiro channel view farm slop impossible level. A good example of an impossible level is exasperation. The level cant build any sort of atmosphere or vibe because it's too fast to get to the drop and the level ends far too quickly.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Something about this level didn't actually have me feeling the way which was intended, the level felt childish and awkward, probably due to the odd internet culture references which seemingly have no place in a level like this, unless im missing something.. the level is far too short, the song is too repetitive so the level can't really create a good atmosphere other than "happy". Its done in such a boring way, through actually showing what happens, which is largely my problem with modern levels, before, levels would convey emotion through gameplay and block design, now creators simply make animations, which feels completely out of place to me, I prefer covert messaging and symbolism. The taiko section was also out of place and seemingly only utilised to show technical skill.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For some reason features jeff the killer, which is so unbelievably out of place in a 1.9 gdps esque level. For whatever reason, there is an art style part at 70 which does not fit whatsoever. Very reminiscent of cersia's gameplay style, and the use of a robtop song makes the level feel too heavily inspired by already existing levels like hard machine and minus dry.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Blatantly stolen title, theme and gameplay style, a style of which isnt my thing anyway. This is a level you would play if you were looking for a new hardest, it really lacks substance, memorability and identity. The song used is generic, boring, and has been heard in many levels many different times. This level is a prime example of inoffensive design slop that is regurgitated over and over in pursuit of creator points, or getting their level on the demon list.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The level is awesome until you reached the extremely tight spam section which is incredibly lazy. The level has certain gameplay choices that are awesome to see pulled off, particularly the UFWM silent circles section challenge. The song is a great choice for a nine circles level, but at its core the level is just another impossible nine circles level among many, and half of the level is boringly repetitive and lazy.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The introductory part is desceptively good, but 90% of cromulent is generic glow deco, along with a generic EDM song. Some parts blatantly do not fit into the level at all. I can understand the appeal of this level, and why many people may like it, but I personally don't connect with it.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Abyss of Darkness is laughably bad, some decoration choices, such as the dragon which randomly appears, and the feature of Light Yagami which has no relevance to the level other than being in the song are not justifiable in really any way. This redeco saps the original from any identity it once had by turning it into a modern day slop level. Exen layouts and levels usually turn out unique, and Abyss of Darkness may have if it wasn't redecorated out of more love for creator points than for the level itself.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Its a remake, most of Sakupen Circles' identity rested in its status as an impossible level. Nerfing the most iconic part and one of the most iconic parts in all of GD impossible level culture just to make it a top 1 is upsetting and cowardly. Would be higher if we were talking about unnerfed SKC, but nevertheless, it is still just a nine circles clone made by a child. The redeco is unneccessary and only exists to get the level rated, which is also cowardly. There was no reason to appeal to the game dev other than to have the level appear on the demonlist.

1-8 of 8
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang