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OFFLINE Last seen
3 weeks ago
Time spent online:
9 hours, 38 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The theme is explored well and the creator executes their idea in representing the loss of another person rather well. This level is certainly unique and stylistic, the metaphors feel a bit corny at times, but other than that the level truly does feel lonely, the contrast between the fun to look at experimental dual gameplay with the fairly basic single player gameplay really emphasised that message that without that person life can be much more basic, this is also reflected in the reversion of the game version. I really liked the part with the trees in the background I thought they looked really cool and added to the levels unnerving and melancholic vibe. Good level! I really like how the creator jas no regard for the rate standards which ruin the creator experience.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Masterful use of the iconic 8 jumps of hell. Integrating FINAL DESTINATION into a full level when the song requires it is a very unique and awesome gimmick, the gameplay between the different 8joh sections perfectly bridges them together, the simplistic design gives final; destination a sense of unique character and personality, and the solid, pastel pink colours contrasted with the primitive black structuring creates an atmospheric piece of art. The level is packed with emotion showing how intricate designs are not necessary in evoking emotion.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

CONNECT is a great piece of song representation, the theme is consistent, any stylistic changes are introduced because of how the song changes, despite the consistency, each part has its own unique stylistic gimmick which makes the level feel fresh and interesting throughout. The monochromatic colour scheme is reflective of a CRT TV screen, which amplifies the levels atmospheric feel. In the latter half of the level, the colour scheme becomes more vibrant and intense, reflective of the songs increase in power and thickness, that being said, I believe the latter half of the level to be weaker than the former, I would have personally preffered the level if it did not divert in style, however, I can appreciate how many people would enjoy this change of pace. The last 15% of the level is incredibly awesome however.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fundamentally a high life remake, but low death is an awesome remake full of individualistic character and personality. The jokes and the superbuffs themselves create a joyous atmosphere. Low Death has a very similar charm to it that many impossible levels do, embracing the idea of difficulty. To me Low Death is much more than just a High Life buff, as the buffs themselves are comedic and contribute to the levels identity.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Beautifully atmospheric thanks to the slow gameplay and melancholic, tranquil song combined with the portal gimmick. When recommended to review the level, first of all, I didn't know it was unrated until I checked, and also how talented my friend actually is as a creator. The juxtaposing colour intensities between the wave and the ship with the predrop and the cube create an emotional experience, that of which is difficult to come by.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Heartbeat is a good level with good song representation, the way the gameplay and the song refelect a hearbeat is cool, and once more KrmaL's gimmicky gameplay offers a unique experience. Not my favourite KrmaL level, however I can see why some people have that view.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I really appreciate effect styled levels, Cold Sweat is climactic in the wave part and rhe ending cube is a stylistic finale. In my view the gameplay represents the song quite well. Cold Sweat is not amazing, but can be considered to be a good level.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Sunset Sandstorm is a great example of song representation, the predrop builds great tension and the climax of the drop is great. It is a copy of Black Blizzard, but using that to knock off too many points is unfair considering its transformative take on the idea of the journey, through a very similar part structure to Black Blizzard. I enjoy the gimmicky nature of the gameplay style, it makes it feel fresh compared to other levels. The description of the level "Feel the burn." is perfectly fitting in my view as the viewer does get an odd, warm feeling when whitnessing the level, showing its prowess as an artpiece in moving a viewer. If it was completely unique it would be a 10/10 in my view.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nhelv is an example of key dangling done right, an atmospheric marvel that prides itself in it's own personal spin on the music video it takes it's inspiration from, the mountain part is iconic for a reason, the break part of the song is a perfect build up for whats to come, and the level culminates in a climactic ending. If Nhelv was completely original, it would be a 10/10 from me, however the level is held up on crutches by the artistic masterclass that is the Nhelv music video, the question is, would Nhelv be as good as it is without the strength of the music video to rely on?

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A great gimmick level, stupendously long, and all cube, maximising simplicity but simulatniously maximising that feeling of adrenaline one can only imagine. Throughout every end there are snip-its of intensity and climactic jumps such as the one which involves landing on the edge of a spike after falling for roughly a second. Every end is much more than just a 1.0 style level, it has much more going for it than that. Unique and artistic, I like it.

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