Junior Member
The gameplay is way too easy for what the level is going for here, any intensity is lost because the gameplay is so free. Jumo and directional indicators in bossfights ruin any sort of immersion, this level is just slop for 5 year olds to look and say "how is this geometry dash".
Obviously this level sucks, but it has some redeeming qualities. The gameplay choices are actually cool a lot of the time but the straight fly is lazy which I don't really like. Funny level. Not a 0 because it actually has potential as a joke level, and I would actually like to see this decorated, I think that would be really funny.
Boring generic glow slop level purely made for difficulty, and decorated for the only reason being to have it be placed on the list. The only parts that are somewhat memorable and evoke any sort of emotion are the dual part and the ship part towards the end of the level with the moving saw blades. Kappa is in no way part of the level ofher than the endscreen and the title, this sentiment is like the Breaking Bad trilogy in that sense.
Purely made in order to win money in a competition and be popular, this corporate motivation defies everything which creating art should in my view, as creators should aim to express their own personal ideas. The level quite blatantly just copies other people's characters from other pieces of media, which is the point considering the sigma theme, but it's a frankly stupid theme. BUSSIN is by definition the most childish skop on the servers. The only reason I dom't give the level a 0 is because the song is represented suprisingly well, attributing sigma culture to a hard phonk-esque song of which only has the lyric "bussin" a common youthful piece of language, is done rather well. Nevertheless, making something bad, well, is still something bad.
Aftermath has no place in the trilogy. It is a copy of Cataclysm with next to no identity other than the latter sections which i believe to be somewhat climactic. No sense of originality, purely made out of difficulty and an attempt to capitalise on other people's success.
cherryteam really just found a layout and was like, "this will get views and make money", and rolled with it. KOCMOC was already a blatant copy of Slaughterhouse, attempting to capitalise on the levels popularity. We all know cherryteam are good at decorating and using the editor, so use it to make something that isn't slop. The level avoids a 0/10 because it atleast has some atmosphere and song representation.
The level is a bad april fools joke. I appreciate the song in some places but Boom Kitty is in no way relevant to the GD community, you have made a financial deal with the games creator, and thats all you are. The deco is generic and I really do not care about the level at all. Purely exists to get views from children on Viprin or Nexus' channels. The definition of corporate slop, both the song and the level.
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sorry about this gang