Junior Member
Rage Quit but even more childish and uninspired. At least Bli levels actually look presentable, they didnt even make it look good. Im so bored watching this level.
The gameplay is way too easy for what the level is going for here, any intensity is lost because the gameplay is so free. Jumo and directional indicators in bossfights ruin any sort of immersion, this level is just slop for 5 year olds to look and say "how is this geometry dash".
Do I even have to say this level is incoherent? The level is full of way too much boring and generic gameplay for me to say that I like it, it's just a compilation of many peoples different levels. There are only a few parts that are actually cool.
Out of all the incoherent creator point farm megacollabs at least Ouroboros is a cool one. They did well with choosing the song and in a vacuum the parts are well designed in terms of deco but they're all too different from one another for the level to feel fleshed out. The gameplay choices are questionable in some parts but interesting in others which further adds to the incoherency. Good theming.
One of the worst levels I've ever come across honestly, I would say I am disappointed but when I saw that it was a megacollab unofficial sequel I knew it was going to be utter slop which had no sense of coherency and I was right. This in no way is a good sequel and it has no place pretending to be one, all they've done is tarnished congregation's amazing legacy as one of the best levels. Because it's a remake, it's also lazy and unoriginal.
For a 1.9 level, basically the whole level is unique, which is difficult to process considering the overabundance of levels inspired by nine circles. The song is represented really well with the effects, which is why this genre of song is so heavily utilised in circles levels.
We have all seen this exact gameplay formula 100 times before, minus waves are so overdone, and use something other than dual wave spam! I don't like the song choice, as it's been used in many levels before, and although the deco looks good, that's its only redeeming factor making it seem like neiro channel view farm slop impossible level. A good example of an impossible level is exasperation. The level cant build any sort of atmosphere or vibe because it's too fast to get to the drop and the level ends far too quickly.
The theme is explored well and the creator executes their idea in representing the loss of another person rather well. This level is certainly unique and stylistic, the metaphors feel a bit corny at times, but other than that the level truly does feel lonely, the contrast between the fun to look at experimental dual gameplay with the fairly basic single player gameplay really emphasised that message that without that person life can be much more basic, this is also reflected in the reversion of the game version. I really liked the part with the trees in the background I thought they looked really cool and added to the levels unnerving and melancholic vibe. Good level! I really like how the creator jas no regard for the rate standards which ruin the creator experience.
Prime example of slop, the YouTube children of the Nexus channel will lap this one up and ask for seconds. The song is awful, the lyrics are boring and generic with no sort of advanced writing techniques at all, which adds to how cringeworthy the level is. The level is purely made for the sake of getting attention and dangling keys in front of a ton of 5 year olds, heave ho has no place in geometry dash, why is there a cutscene animation? why are some boats cut in half? why does a skull and cross bones randomly appear on the screen? design choices are purely made to look good and that whole philosophy behind creating GD levels is terrible.
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sorry about this gang