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OFFLINE Last seen
3 weeks ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Bloodlust is, at it's core, a remake of Bloodbath, which means it generally lacks in originality, however, unlike other levels such as Apocolyptic Trilogy, aftermath and Riot's Demise Bloodlust prides itself in it's substantial additions to the level. The first ship replicates that of Bloodbath's in that it showcases the level's difficulty, the extension, and the level being based on nerve control by nature means the level evokes emotion other levels cannot. The extension represents modernity, the gameplay style is flowy and different to that of Bloodbath, which I believe enhances Bloodlust as an experience. The increase in speed and intensity refelcts the climax of the song, the corridor part one of the most iconic and unique parts in any level with TMN's part as a finale come together to create the best possible Bloodbath remake.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Abyss of Darkness is laughably bad, some decoration choices, such as the dragon which randomly appears, and the feature of Light Yagami which has no relevance to the level other than being in the song are not justifiable in really any way. This redeco saps the original from any identity it once had by turning it into a modern day slop level. Exen layouts and levels usually turn out unique, and Abyss of Darkness may have if it wasn't redecorated out of more love for creator points than for the level itself.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

As expected from cherryteam the level has good decoration, but the level is not memorable in any way. It is so unbelievably inoffensive. cherryteam greatly suffer from simply making a layout that is generic click sync that they think most people will enjoy and arbitrarily giving the decoration theming. This is exactly the issue with Mayhem, the gameplay has no place being in a level themed around construction, its just click sync boring slop gameplay. The gameplay and decoration and theming and song do not harmonise in really any way, which causes it to lack emotional value and atmosphere.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A great finale to an iconic series, Anathema is a level which represents the song really well for what it is, however I do believe the level to be overrated. It isn't the best level by any means but it seeks to do what it wants to really well and I can appreciate it for that.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It is just Shardscapes with a re-skin, buffed to be super difficult. The song is cool and the gameplay compliments it to some degree but it is effectively stolen so I am inclined to give it a negative review. The CBF ban is in bad taste, however I don't think that's relevent to my rating of the level and I won't take that into account in giving my score.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Its an impossible level, but it does at least have some charm to it, particularly the cube sections later in the level. They're gimmicky unique and I would regard them as quite cool. Conical Depression is a joke level that I do actually quite like, the clubstep monster at the start is a nice touch, and I think it serves as a reminder of how inconsistent and terrible the rating system is.

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Aftermath has no place in the trilogy. It is a copy of Cataclysm with next to no identity other than the latter sections which i believe to be somewhat climactic. No sense of originality, purely made out of difficulty and an attempt to capitalise on other people's success.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Avernus is a copy of The Golden with a generic song and boring hell theming thay doesnt even look particularly good. I still find the level to be cool and it does have some atmospheric moments which gives it some charm however. It was certainly overhated for its abundance of fixed hitboxes when the level was released, but I dont believe that hate to be particularly justified. Not a good level by any means, but not the worst.

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cherryteam really just found a layout and was like, "this will get views and make money", and rolled with it. KOCMOC was already a blatant copy of Slaughterhouse, attempting to capitalise on the levels popularity. We all know cherryteam are good at decorating and using the editor, so use it to make something that isn't slop. The level avoids a 0/10 because it atleast has some atmosphere and song representation.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I appreciate Idols, mainly for how much I like the song. The song is represented in a good/fine way however it is nothing special in my view. Idols is a level I like however it is not one of my favourites by any means.

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sorry about this gang