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Junior Member · astral divinity

OFFLINE Last seen
yesterday
Time spent online:
1 day, 1 hour, 50 minutes

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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

not my cup of tea but still peak

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

waiter! waiter! more boring featured tab filler levels please!

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is how Robtop came up with the idea of Geometry Dash. In the 1400s, a ship was arriving from Norway to another land in Great Britain and one of the passengers who came off the dock had a square shaped head. They weren’t a known passenger onboard and the ship guards didn’t know where they came from other than the fact that they were British. Due to the suspicion of his square shaped head, he was ordered by Parlem to jump over spikes in a trial. This is how Robtop came up with the idea of Geometry Dash.

2/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

imagine ore clicker ii, but the pixel blocks look worse, there's no minigames, nice visuals, any changes or such stuff to keep things interesting, one of the upgrades is completely useless (aura size), and you get 6 moons instead of a demon for spending ~30min less (but still about an hour). insanely tedious and boring. also 2 player mode wasn't nessescary honestly, they look confusing/inconvenient especially on mobile and are a big turnoff to newer players. that ore clicker ii level has none of those issues, it's same thing but way better. btw you can hold to attack you don't have to tap repeatedly

5/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
5/10
GAMEPLAY

the gameplay is nothing intresting at all. minimal deco can be cool but it's not even remotely interesting here. if colon is gonna have such scuffed standards, then on second thought i actually prefer the deco > gameplay moderators

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

overrated. it's not that deep bro

100/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this is the ILL version. the unnerfed ver is rather dull but has its charm, but i don't like how in the ILL version they replaced the "Those can't understand TRUE PAIN can never understand TRUE PEACE🌹" silent clubstep ahh jumps part, with anticlimatic spammy wave that entirely ignores the music. some other parts are screwed like that and lose their charm as well, for example in the part right after, i honestly prefer the old ship part over the new one, and also they still managed to screw that part because for some reason, instead of making it say "Open your third eye, you won't believe THE TRUTH" at the end, it says "Open your third eye" at the start and then the 2nd part at the end and it's not clear that it's supposed to be a full sentence. even if it was it's still worse this way. but otherwise there are definitely many improvements i can't complain about though.

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

this level is NOT that deep bro

-/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

some people still call this their favorite level or mythic worthy. it's not.

it has an embarrassing object count, even for 2.1. the game would crash for many players who tried to open it without ldm

it's clear the collab host was new to his job. it looks like he just gave everyone the prompt "cool nature and stuff" and dipped, because each part is a different creator's interpretation of that. there isn't much cohesion or consistency in the style, direction of whatever the level is trying to do or show you, or anything.

many parts, including culuc's somehow, look so blurry/unclear it's just insane. like in some parts it just looks like they messed up the color settings on their monitor or some settings in reshade and then it looks either too yellow or too blurry or just awful. it's probably because of excessive/irrational use of glow or other things. so this level turns out to be an excellent example of how not to use glow (or make a collab)

the gameplay is really forgiving and not anything special, but the obstructive and unclear deco makes most of the 'difficulty' and makes it learny (in a bad way). which isn't very good

if culuc didn't have a part in this level, then no one would give a shit about it, and rightfully so. it's not even as mindblowing anymore. also on full detail, for me the rest of the level actually ran suprisingly okay, but then his part went down to like 5 fps. so uh yeah great ending for the level. he's the only reason this level is popular. you should not be calling a whole level good just because of one part

mid overrated level

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sorry about this gang