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OFFLINE Last seen
2 months ago
Time spent online:
18 hours, 4 minutes

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Difficulty
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Overall
66
Visuals
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Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

By far the best Tokyo Rush remake. Nasgubb’s style is honestly perfect in terms of a logical evolution of Tokyo Rush. The new ideas are very interesting, it’s a lot more polished of a visual product, yet it still feels so much less satisfying to play just because of the newly added jump indicators.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fun looking level but legit just plays like Demon Park but harder to read. Suffers from the usual megacollab stuff of incoherency in styling and the worst parts dragging down the best parts.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It's Cataclysm on steroids and is very nice but loses a lot of identity in terms of color scheme. This level just throws a bunch of orange at you and it kind of registers in your brain as mush at the end aside from the piano part. I didn't really like the choice of completely redoing Cataclysm's extremely iconic wave part either, especially when the part they replaced it with is just a bogstandard semi flow part. Also, although this has little to do with the level, Manix calling this a remake of Another Cataclysm to enter it into the GDS CC still leaves a bit of a sour taste in my mouth.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Putting Titanium Core inside a collapsing spaceship is ELITEEEE. Ideas are built upon super well, there's significantly less jank. However in this pursuit of aesthetics the gameplay has been swept to the wayside, I would've liked to see the ship breaking down interact with the gameplay more. Also, both of the gimmick gameplay parts are insanely broken and don't work half the time.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Builds on concepts from the original really well. Using the wave as the UFO instead of the UFO as the wave is hilarious and this level pulls off mixing the 2 player colors far better than Postscript, it genuinely doesn't look bad with any combination of player colors at all. Unfortunately, Postscript's visuals came from working within a set of limitations and I just don't feel like Prescript adds enough to the table to basically just be an unlimited version of Postscript.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Another entry in the category of "level that's the same as the original but done with modern knowledge/techniques", but I honestly feel a bit differently if it's the same creator remaking the level. It feels more like a revisiting of a concept, a love letter to the original almost. Sadly it's kind of almost the exact same level but it's a decent B-side of sorts..

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The gameplay is amazing and a very fun twist on Necropolis and the decoration is extremely polished especially for its time. It's just hard to go beyond that because ultimately it's not very inspiring and just looks like "what if we built Necropolis with new features and techniques".

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sorry about this gang