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Junior Member

OFFLINE Last seen
2 months ago
Time spent online:
18 hours, 4 minutes

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Difficulty
0100
Overall
33
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
0/10
GAMEPLAY

I already knew what gameplay was coming and this level was still awful to play. Not everything has to be in motion all the time, it's okay to sit still.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A for effort, but remaking Acropolis as a hot lava cave/foundry style build makes no sense to me, especially if it’s gonna be this derivative of the original. Also suffers from usual mega collab syndrome.

-/100
DIFFICULTY
3/10
OVERALL
1/10
VISUALS
3/10
GAMEPLAY

Meh. I think the simplicity of A Pretty Easy Level especially in the gameplay serves its purpose a lot better. Recreating the frustration presented in the original via memory ultimately works against the level to me, in the original every death was your fault for being bad.

-/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
2/10
GAMEPLAY

Feel like this just completely ruins the pacing set by the original. Tokyo Rush felt insanely energetic and frenetic, and in later parts of the level it felt like you were exerting a lot of energy trying to outrun the level. This remake completely fails to replicate that feeling.

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

Tries to fight against its 1.9 limitations rather than working within them.

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

Emulates the energy of Slaughterhouse really well in the sense that both levels made me feel very sleepy. I don't like feeling sleepy.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

It's just a design level built to the exact same gameplay but superbuffed as the original which I'm never ever going to be a fan of. The stylistic choice misses the mark pretty heavily for me, Artificial Ideology had interesting technology themes that could've been explored further rather than just boiled down into basic design. Some parts have this, such as Zylenox's, this could've surrounded the whole level and it would've been great! The extension's gameplay is fairly well executed, but the presence of an extension also makes the level feel like it overstays its welcome.

-/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
0/10
GAMEPLAY

Sonic Wave, but they made it glowy. Lazer's style is actually quite good for the Nine Circles style structuring but it's just such an uninteresting concept to begin with that I can't even care that much.

-/100
DIFFICULTY
3/10
OVERALL
6/10
VISUALS
1/10
GAMEPLAY

I just don't like the level conceptually. The art is more polished than the original but I hate how it just gets in your face constantly and it's a disaster to play. This could've been put to something more tasteful...

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

When it comes to any form of re-adaptation, such as a movie version of a book or a remake of a Geometry Dash level, the first thing I ask is: Are you bringing something new to the table? When you repackage the same experience, it gets difficult to justify its existence as a separate work, and that is precisely where Edge of Destiny misses the mark for me. It uses the same gameplay as the level it's remaking and generates nothing new or interesting with its decoration, instead opting to just rebuild what was there before using modern techniques. And while there's still value in that kind of level, it's just not captivating enough as its own product.

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sorry about this gang