Junior Member
Meh. I think the simplicity of A Pretty Easy Level especially in the gameplay serves its purpose a lot better. Recreating the frustration presented in the original via memory ultimately works against the level to me, in the original every death was your fault for being bad.
Feel like this just completely ruins the pacing set by the original. Tokyo Rush felt insanely energetic and frenetic, and in later parts of the level it felt like you were exerting a lot of energy trying to outrun the level. This remake completely fails to replicate that feeling.
Tries to fight against its 1.9 limitations rather than working within them.
Emulates the energy of Slaughterhouse really well in the sense that both levels made me feel very sleepy. I don't like feeling sleepy.
It's just a design level built to the exact same gameplay but superbuffed as the original which I'm never ever going to be a fan of. The stylistic choice misses the mark pretty heavily for me, Artificial Ideology had interesting technology themes that could've been explored further rather than just boiled down into basic design. Some parts have this, such as Zylenox's, this could've surrounded the whole level and it would've been great! The extension's gameplay is fairly well executed, but the presence of an extension also makes the level feel like it overstays its welcome.
Sonic Wave, but they made it glowy. Lazer's style is actually quite good for the Nine Circles style structuring but it's just such an uninteresting concept to begin with that I can't even care that much.
When it comes to any form of re-adaptation, such as a movie version of a book or a remake of a Geometry Dash level, the first thing I ask is: Are you bringing something new to the table? When you repackage the same experience, it gets difficult to justify its existence as a separate work, and that is precisely where Edge of Destiny misses the mark for me. It uses the same gameplay as the level it's remaking and generates nothing new or interesting with its decoration, instead opting to just rebuild what was there before using modern techniques. And while there's still value in that kind of level, it's just not captivating enough as its own product.
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sorry about this gang