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Junior Member

OFFLINE Last seen
2 months ago
Time spent online:
18 hours, 4 minutes

Filters

Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It's so good man. I love how many interesting things it does with the cube, the icon movements feel fierce and aggressive and captures the tone of the level really well, and it's just so fun and satisfying to pull off. It's also probably the best rendition of the traditional glitch effect, it genuinely feels like it's spiraling more and more out of your control with each passing step, the last part manages to wind down the level and be the most tense part of the level at the same time, the structures wobbling out of control creates such a strong feeling of fear, UGH i just love this level so much Sminx is so talented and I truly do miss them

this is a technically a remake of segmentation fault if you squint #notbreakingcharacter

Also, hijacking this review because writing this down kind of opened my eyes. It was kind of silly to try to give every level a separate gameplay rating and visuals rating in the first place but when thinking about the last part of this level, it would literally not be the same gameplay if it didn't look the way it did! These things are intertwined and need to work with each other, and separating them is impossible, so I'm not adding the extra ratings to my stuff anymore.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Amazing amazing level that expands on everything great about the original. The gameplay is reminiscent yet very satisfying. The new ideas are great, I never would've thought of making Echo's UFO a semi-bossfight of sorts or the drop a day-night style fixture. My main issue is that it has the same problem as the original where the buildup is really long and then the payoff is just not satisfying because of how abruptly it ends.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Takes the "paper world" concept and dials it up to 11 in the best ways possible. Nasgubb's creativity and love for the original bleeds through in this level, so many concepts such as the empty transition being a treasure map or the inclusion of non-paper creative surfaces like chalkboards and textiles were super awesome. The gameplay is really fun and feels super TamaN-y while still being distinct. It would be perfect if the last parts weren't fairly weak, I would've liked to see more expansions on previous ideas. (a tablet screen perhaps? just spitballing)

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the best remakes ever made. Supersonic is one of the most popular levels in GD, and this level fully captures its nostalgia and matches its energy perfectly, feeling familiar yet still a brand new experience at the same time.

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sorry about this gang