Junior Member
Meh. I think the simplicity of A Pretty Easy Level especially in the gameplay serves its purpose a lot better. Recreating the frustration presented in the original via memory ultimately works against the level to me, in the original every death was your fault for being bad.
By far the best Tokyo Rush remake. Nasgubb’s style is honestly perfect in terms of a logical evolution of Tokyo Rush. The new ideas are very interesting, it’s a lot more polished of a visual product, yet it still feels so much less satisfying to play just because of the newly added jump indicators.
Feel like this just completely ruins the pacing set by the original. Tokyo Rush felt insanely energetic and frenetic, and in later parts of the level it felt like you were exerting a lot of energy trying to outrun the level. This remake completely fails to replicate that feeling.
It’s alright I guess. It's pretty annoying to play.
Kips’ part was so, so good and an amazing start. Then the drop came and the smile wiped off my face instantly. The rest of the level is ALL THE SAME, from the block designs and color combinations down to the gameplay, with the only changes being some background switches. This style of gameplay is absolutely detestable to me. No attention to anything whatsoever, just mindlessly click and stay near the middle. This could’ve moved mountains but instead it’s moving me into a state of hibernation.
This level sucks ass but I honestly found it so funny. Like just looking at the straight fly parts I'm picturing in my head BOTC copy and pasting those spikes over and over again with an evil grin on their face and it's a delightful picture.
Wow I legitimately hate everything about this level. The awkward song cuts, awful camera work, complete lack of cohesion, the level solely exists to flashbang you and grab the attention of people who don't play the game. It succeeds as a flashbang, though! Albeit I doubt anyone wants to be flashbanged.
Fun looking level but legit just plays like Demon Park but harder to read. Suffers from the usual megacollab stuff of incoherency in styling and the worst parts dragging down the best parts.
I’ve always loved Zobros’ ability to create a completely unique atmosphere across each and every one of his levels and how effective they all are, and this level is no different. Lostlocked is quaking in its boots because Clubstep Nightmares absolutely mogs it in every way, it’s exactly what I picture in my head when I think of a Clubstep nightmare. Dark, gloomy, lifeless, everything about your environment feels menacing. Unfortunately, this sense of dread continues through to the atrocity to play that is this level’s gameplay, but maybe you can call that part of the vision. :P
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sorry about this gang