Junior Member
A beautiful level with great usage of colors, blue and orange are just such a good complimentary pairing executed to the max here. It feels lively and full of energy and does interesting things with the Nine Circles effect, but it still is just an NC spinoff at the end of the day. Feel like there was a lot more potential if this was its own concept.
Completely misses the mark. As a standalone level, it's somewhat okay because despite my disdain for the stylistic decisions I can still see thoughtful planning and work put into the details. However, for being a remake of Acropolis it has none of the traits that made the original special. Acropolis felt cold, claustrophobic, and lifeless, and this level just goes away from all of that entirely, showing a lot of open space, a lot of undead-type elements (not the same as being lifeless!).
Not even sure if this really counts as a remake honestly. The circumstances around this level's existence are really weird, and a lot of it is just the same as the original I See Stars. Ultimately still going to give it a high score because Serponge's part is in my eyes the best part of the whole ISS series and the conclusion/payoff of this version is a lot more satisfying than where the original ISS ended.
The gameplay is amazing and a very fun twist on Necropolis and the decoration is extremely polished especially for its time. It's just hard to go beyond that because ultimately it's not very inspiring and just looks like "what if we built Necropolis with new features and techniques".
One of the best remakes ever made. Supersonic is one of the most popular levels in GD, and this level fully captures its nostalgia and matches its energy perfectly, feeling familiar yet still a brand new experience at the same time.
At the time this level released I felt it was amazing but time has not served it well at all. The decoration leaves much more of a "wow, that was a lot of red" in your head rather than something memorable, however the new ideas are nice and it still ultimately flows well and feels cohesive despite being a megacollab. Unfortunately, the gameplay doesn't hold up at all. Most of it remains the same without much idea injection, and the few new parts feel extremely mismatched with the vibe of the original--especially the extension.
When it comes to any form of re-adaptation, such as a movie version of a book or a remake of a Geometry Dash level, the first thing I ask is: Are you bringing something new to the table? When you repackage the same experience, it gets difficult to justify its existence as a separate work, and that is precisely where Edge of Destiny misses the mark for me. It uses the same gameplay as the level it's remaking and generates nothing new or interesting with its decoration, instead opting to just rebuild what was there before using modern techniques. And while there's still value in that kind of level, it's just not captivating enough as its own product.
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sorry about this gang