Junior Member
glad to see that nobody has cared enough whatsoever to decode the morse code i hope it stays hidden
A complete joke of a level that displays absolutely no respect for the player's time. The cycles are far too slow, making every room feel like a sluggish chore, and it feels like every bit of this is designed to make it as agonising as possible and multiples the effects of every other issue with the level. The gimmick itself doesn't even have indicators for where the blocks will appear, making it so you need to wait a full cycle to even gauge where to jump, which would be fine if it weren't for the slow cycles.
None of what I've written about so far is truly insulting though, as it could just be little mistakes (I wouldn't know what exactly would be a better cycle speed myself exactly). The overall design of each room is by far the worst part; the amount of rooms in this level that feel like they are there to just waste your time is apalling, being mostly repetitive gauntlets of just waiting and doing nothing else. Room 8 is by far the worst example of this, not even requiring a single timing as you just fly with the jetpack through corridors as walls appear and disappear.
In my mind I genuinely do not believe there is a single reality in which the creator of this level overlooked these issues and genuinely thought it was a fun enjoyable experience. While I do think the block design is quite aesthetically pleasing, for platformers this matters very little as they are almost never intended for a video audience and the playing experience matters much more (especially for a 5 moon)
Ironically a trainwreck of a level; the aimless mess of ideas present here leaves it being incredibly dissatisfying to play or watch, and it somehow gets worse throughout its runtime. The story is seemingly completely meaningless, and the camera movements in plenty of spots feel extremely jarring. The cutscene of everyone watching the trains crashing feels incredibly random and abrupt, and is full of poor layering errors on the icons. The colours feel washed out, and the block design feels unpolished.
By far the worst part of this level, though, is its gameplay, especially in the second half. It feels like the level is just taking you wherever it wants to, without the player meaningfully interacting with the gameplay. This is especially evident with the ufo section having the player pressing green orbs to suddenly flip direction and then back again, although these issues are across the whole second half. This not only results in a poor playing experience, but makes the level visually feel disgusting to look at even in a video.
It's fairly obvious this level was rushed for the christmas deadline, being entirely proven by this level's catastrophic release, with it having several ways to skip significant parts of the level (some still remaining!) and being updated with a start position at some point, making the level completely impossible for some as event levels can't be reloaded by the player. The song is also incredibly grating, and with song representation being an important part of Geometry Dash, I understand these conditions didn't exactly help Noel Electra be a better level. Even so, just because I know why the level's shortcomings exist, it doesn't make them any more pleasant to experience, so I'm very confident calling this one of my least favourite levels of all time.
what a trainwreck of a level, trying to virtue signal over someone's death is terrible
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sorry about this gang