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OFFLINE Last seen
3 weeks ago
Time spent online:
9 hours, 38 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Something about this level didn't actually have me feeling the way which was intended, the level felt childish and awkward, probably due to the odd internet culture references which seemingly have no place in a level like this, unless im missing something.. the level is far too short, the song is too repetitive so the level can't really create a good atmosphere other than "happy". Its done in such a boring way, through actually showing what happens, which is largely my problem with modern levels, before, levels would convey emotion through gameplay and block design, now creators simply make animations, which feels completely out of place to me, I prefer covert messaging and symbolism. The taiko section was also out of place and seemingly only utilised to show technical skill.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nothing short of a missed opportunity, the designs and theme get repetitive and rather boring quite quickly, and the golden temple which should be the payoff of the level is just the endscreen which makes the level feel rather underwhelming. The gameplay seems quite fun, which I think was the goal, to make an enjoyable level as Top 1. It's a fine reimagination of El Dorado but as a consequence of this it lacks a lot of originality, mainly just made to be played and to be difficult. They did what they wanted to really well but what they wanted to do was rather boring.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Firewall actually represntes a Night Killa song without making a nine circles level, tyat never happens. The gameplay gives the level a fun vibe and I particularly like the look of the part with the slopes in it, cool use of verticality. Despite being rather old this is one of the better levels in the game and most levels that come out today aren't as good as this.

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Copied clubstep and changed the blocks, it isn't even invisible which means it fails at what it tries to do. It's just worse invisible deadlocked.

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level isn't supposed to be good, it's entire purpose was to place at the top of the demonlist. They just took sonic wave, buffed it and redecoed it. The riot legacy version is 10x better than the slop that AP Team made and that's basically just sonic wave again.

-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
-/10
GAMEPLAY

Its phobos but they made it harder and changed the deco a little bit. I do like one or two of the parts so it doesnt get a 0

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Some parts do look cool, mainly the predrop and the ending, but the ninecircles sections, the main part of the level, is generic and boring with not really that much going for it. The wave parts feel empty and lack effects/detail in the background for example, and it seems incoherent to have such a generic wave secrion between some stylistic and cool effect parts

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Ragnarok, primarily thanks to the song, is packed with aura and atmosphere. The level suffers from the cohesion issues that are ever so apparent in megacollabs that get the most popular megacollab creators together just to make a level. I think Ragnarok turned out rather well despite not being the best level ever made, and I really enjoy watching it due to the feelings of emptiness and mild anxiety it seems to instill in me. The ending is also incredibly awesome, a true classic!

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

TORN has a cool atmosphere, the gameplay mixes both playability with being unique which I appreciate, and the cold colour tones are utilised in order to create a chilling aura which reflects the songs notes. Simply a good level, I don't have any issues with it, but it lacks a lot of artistic value. It looks fun, I might try it sometime.

-/100
DIFFICULTY
4/10
OVERALL
0/10
VISUALS
-/10
GAMEPLAY

Two player levels provide the means to make imaginative dual gameplay, since youre not restricted by what is possible, and this is Me When Machine Gang's strong point, the gameplay and the memory make it seem unique and fresh, but i'm not a fan of the designs and theming, and the codependence seperate corridor section is lazy which I don't like.

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sorry about this gang