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OFFLINE Last seen
3 weeks ago
Time spent online:
9 hours, 38 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For some reason features jeff the killer, which is so unbelievably out of place in a 1.9 gdps esque level. For whatever reason, there is an art style part at 70 which does not fit whatsoever. Very reminiscent of cersia's gameplay style, and the use of a robtop song makes the level feel too heavily inspired by already existing levels like hard machine and minus dry.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Exen's quirky gameplay style carries this level a lot, it gives his levels a certain charm, sense of rawness, and personality. Most parts escape the hell hole that is generic glow deco, however the levels incoherenct detracts from it's quality. The song used is always going to be associated with Ragnarok and its use in Asterios feels like Exen is simply capitalising on Ragnarok's success, but this is a mild offense that doesn't detract from the level's quality all too much. The space theming is sometimes lost in certain parts which amplifies the idea that the level is incoherent at points.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Blatantly stolen title, theme and gameplay style, a style of which isnt my thing anyway. This is a level you would play if you were looking for a new hardest, it really lacks substance, memorability and identity. The song used is generic, boring, and has been heard in many levels many different times. This level is a prime example of inoffensive design slop that is regurgitated over and over in pursuit of creator points, or getting their level on the demon list.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The only thing I feel when experiencing Terminux is a sense of coldness, thanks to the colour choices. Other than that the level doesn't have much going for it really at all, it is a generic representation of difficult levels of it's time.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Misleading in that despite pretending to be themed around breaking bad, in reality Jesse Pinkman is just a generic design level made for the sole purpose to be played, rather than to be appreciated as art, just for the sake of being on the list. Not a problem necessarily, and since that's what renn is going for in this level series he has done a pretty good job. Despite this the level lacks character and the only reason it is popular is because of the name of the level, which makes it seem rather lazy.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Masterful use of the iconic 8 jumps of hell. Integrating FINAL DESTINATION into a full level when the song requires it is a very unique and awesome gimmick, the gameplay between the different 8joh sections perfectly bridges them together, the simplistic design gives final; destination a sense of unique character and personality, and the solid, pastel pink colours contrasted with the primitive black structuring creates an atmospheric piece of art. The level is packed with emotion showing how intricate designs are not necessary in evoking emotion.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The gameplay makes this level intense and is really the only example of song representation in the level, aside from the bright, positive colours sometimes used in order to represent freedom dives upbeat nature. The level is generic glow and is one of those megacollab slop levels that just has loads of incoherent parts from popular creators, kind of like how directors feature famous actors for no reason but the fact that they are famous. Sminx's part is so unbelievably out of place it's insane, this is why you dont do megacollabs.. Freedom08 reallt has not aged well and freedom dive is in need of a new, modern level that represents the iconic song in geoemtry dash. The gameplay choices in certain parts of freedom08 shoukd not be understated as they effectively carry the level from a 1/10 ro a 4/10.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Definitley some of Bli's better works, Change of Scene's theme is unique and gives the level a unique personality and identity which I can appreciate. The art and designs, as expected of Bli, is also very well executed, however the level's quality deteriorates as the level progresses and the individual themes of the acts seem disjointed, and soley selected in order to show off what he can actually make, rather than making an effective and cohesive story. The level being seperated in 2 is nothing but a useless gimmick in order to sell the level as something that masters level optimisation which is completely irrelevent to a level's artistic value. The ultimate goal of change of scene is to be that one level you show your friend and say "look how far GD has come". This is an amazing level if you are under the age of 12 or haven't experienced the vast amounts of amazing pieces in the game. At least this corporate slop is somewhat creative, which is a commendable attribute.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

CONNECT is a great piece of song representation, the theme is consistent, any stylistic changes are introduced because of how the song changes, despite the consistency, each part has its own unique stylistic gimmick which makes the level feel fresh and interesting throughout. The monochromatic colour scheme is reflective of a CRT TV screen, which amplifies the levels atmospheric feel. In the latter half of the level, the colour scheme becomes more vibrant and intense, reflective of the songs increase in power and thickness, that being said, I believe the latter half of the level to be weaker than the former, I would have personally preffered the level if it did not divert in style, however, I can appreciate how many people would enjoy this change of pace. The last 15% of the level is incredibly awesome however.

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Purely made in order to win money in a competition and be popular, this corporate motivation defies everything which creating art should in my view, as creators should aim to express their own personal ideas. The level quite blatantly just copies other people's characters from other pieces of media, which is the point considering the sigma theme, but it's a frankly stupid theme. BUSSIN is by definition the most childish skop on the servers. The only reason I dom't give the level a 0 is because the song is represented suprisingly well, attributing sigma culture to a hard phonk-esque song of which only has the lyric "bussin" a common youthful piece of language, is done rather well. Nevertheless, making something bad, well, is still something bad.

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sorry about this gang