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OFFLINE Last seen
2 months ago
Time spent online:
18 hours, 4 minutes

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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
2/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY

Takes the only interesting level to come out of its subgenre and immediately tries to kill it with hammers in the same way Nine Circles got killed. Nope, I'm out. HJfod's part is really cool looking though.

-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
2/10
GAMEPLAY

While a fun and somewhat charming level in its own right, the whole point of super probably level was that it was super silly and didn't take itself seriously at all. This level tries a little too hard to be conventionally good to the detraction of the intended energy.

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
9/10
GAMEPLAY

Metalface always makes impeccable gameplay and this one is no exception. Extremely fun, extremely consistent, extremely well put together gameplay wise, but ultimately it's an overdone Nine Circles level and one that doesn't bring anything interesting aside from the original very much.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Recaptures the original experience extremely well. Also feels like a lot more of a finished product, even if that leads to the level feeling gentrified at times (2nd to last part comes to mind).

-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
4/10
GAMEPLAY

It genuinely looks nice and does build on concepts in Electrodynamix well, but I can't help but feel like this level fails to capture any of the frenetic energy that permeated the original. Also, I have no idea what's going on with Nikrodox's part, it just feels completely out of place.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A complete re-imagination of the song that only uses Lit Fuse as a loose foundation, this level oozes with style and creativity throughout. If you're familiar with Lit Fuse, you'll catch echoes of its structures and ideas, yet at the same time it throws everything you thought about Lit Fuse out the window to impose itself on you as its own creation. This is as much a beautiful standalone product as it is a re-imagining, nothing is recycled, yet nothing is left behind (minus a slight sense of scale).

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A beautiful remastery of ideas that were originally put down but never were capable of blossoming.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

It's just a design level built to the exact same gameplay but superbuffed as the original which I'm never ever going to be a fan of. The stylistic choice misses the mark pretty heavily for me, Artificial Ideology had interesting technology themes that could've been explored further rather than just boiled down into basic design. Some parts have this, such as Zylenox's, this could've surrounded the whole level and it would've been great! The extension's gameplay is fairly well executed, but the presence of an extension also makes the level feel like it overstays its welcome.

-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
3/10
GAMEPLAY

This is exactly how to NOT do a remake. Brings back all the same ideas as the original but executes them... worse? And I don't even know what is happening with Loltad's part. Just unsure what this achieves, even despite the idea of nerfing a really tough classic being a solid one.

-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
9/10
GAMEPLAY

The gameplay is really fun but it just saps all the vibes that Death Moon created. There's a lot of thoughtless use of religious symbolism without much cohesion and that kills a lot of the atmosphere that was executed to perfection by the original.

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sorry about this gang